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[Class] Student

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[Class] Student Empty [Class] Student

Post by dividedSentience Thu Oct 23, 2014 12:10 pm

Name:: Student

Appearance: http://kakity.deviantart.com/art/God-Teir-Guide-of-Wrong-316734275 - without the staff.

Meaning: Student of. Mastering.

Role: To fully understand and fully master the use of x, to be apprenticed to x, to overcome the previous generation of x

Main Power Type: Apprentices are a neutral class, leaning towards active. Apprentices are able to use very weak versions of any ability from their aspect - however, they must learn each aspect of said aspect over a long period of time, and it is nearly impossible to learn multiple parts of an individual aspect at once. To learn each part becomes harder and harder, as the aspect's challenges to the student becomes more and more dangerous and complicated. A fully realized Student is incredibly powerful, however, being strong both passively and actively, but - as said - slightly leaning towards active, as they must make an effort to learn in the first place.

A Student of Space's subjects could be Distortion - learning to edit objects by changing their structure and distorting space itself to reduce the distance from one point to another - essentially teleporting via wormhole - and View - being able to create images to view different points in space and being able to manipulate the four walls.

A Student of Breath could have Pressure as one subject, learning about how air can be both dense and thin, creating different effects from the same movement, Gale, where they learn to create and control pure gusts of pushing wind, and Gas, where they learn about the different components of air and learn to manipulate the different parts to maximum effect.

Story Role: Students are always greeted by a manifestation of their aspect in some way, which chooses a physical form. They are very weak at the start, completely lacking their aspect, but have incredible potential. However, similar to Page, it takes a long time to be realized, so a Student will need to continue training under their aspect's manifestation for a long time until they become strong. They often have the largest numbers of challenges and the greatest number of quests on their planet, and may not be able to aid the team until late on in the game due to their aspect's manifestation constantly requiring them to complete more and more duties, but once they pass each stage of their development they become cumulatively stronger - however, each stage becomes harder to reach every time. However, a fully realized Student is incredibly powerful, possessing a wide variety of abilities from their aspect, and can aid the team in any way they're needed.

Challenge: Students have a lack of their aspect and must obtain it - however, Students do not want their aspect at first, being either frightened of it, unsure of it or hating it. Students must first learn to understand why their aspect is so important, and must learn to appreciate their aspect, then train and fully understand each component to master their aspect.

Other:


Last edited by dividedSentience on Sun Nov 09, 2014 10:57 am; edited 5 times in total (Reason for editing : small edits)
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Post by dividedSentience Fri Oct 24, 2014 5:15 pm

Alright, that's done then.
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Post by TheChaotic1 Sat Oct 25, 2014 2:30 pm

So it is a class that just acts like other classes? I like the idea, but no. If you were to do specializing in an aspect of their aspect it would be better.
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Post by dividedSentience Tue Oct 28, 2014 2:08 pm

Not exactly. That's the base. Once they 'graduate', per se - by going up the echeladder - they specialize into, as you said, aspects of their aspect, making them a unique class for each person based on what they need - this is usually how they act around others, how they act by themselves and how they want to act in a 'physical' sense.
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Post by dividedSentience Fri Oct 31, 2014 7:25 pm

This better?
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Post by TheChaotic1 Fri Oct 31, 2014 11:44 pm

You are still doing the choose what your class does thing, thats not how it works, your class does one thing, and only one thing. If that one thing is going to have to be specialize, have them specialize in part of their aspect, like, a Student of Space could choose from Creativity/Motion/Location/Creation/Frogs and then have their student powers be used for that. And giving them control over that meaning, and then moderate control of the other meanings. So a Student of Location would have lots of teleport power, Motion would get to be super fast or make enemies super slow. Creativity would be able to make opponents fight really badly because they lose their creativity in combat, thus becoming predictable. No idea what frogs would do, probably like, breed some badass frog warriors
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Post by dividedSentience Sat Nov 01, 2014 7:30 am

Alright. I'm going to change it to simply use the getting stronger over time concept, and then add yours as being able to learn new ways to use the aspect as they get stronger, but they can only focus on one at a time as they grow until they master each.
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Post by dividedSentience Sun Nov 02, 2014 12:28 pm

Edit complete.
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Post by TheChaotic1 Sun Nov 02, 2014 12:59 pm

Its a little too close to being a page now that I think about it
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Post by dividedSentience Sun Nov 02, 2014 5:54 pm

It's meant to be similar to a Page, but not too close, which is why the system of development is much slower and the skills more varied, with a greater potential. What would need to be changed, or is it alright-ish?
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Post by dividedSentience Sun Nov 09, 2014 10:57 am

Done a bit to try and make it better.
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Post by dividedSentience Mon Nov 10, 2014 4:29 pm

Should I move it to submissions now it's done?
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Post by TheChaotic1 Tue Nov 11, 2014 11:53 am

It hasn't been approved, and we move them when its time.
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Post by TheChaotic1 Tue Nov 11, 2014 11:55 am

Okay I really like the teacher thing approved
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