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 Land of Deserts and Windmills

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topgunAmnesiac
Fidgety Bopper
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Aquarius Posts : 75
Boondollars : 4290
Join date : 2015-04-18
Age : 19
Location : The Land of Glass and Shards

PostSubject: Land of Deserts and Windmills   Mon Aug 17, 2015 6:39 pm

Land Name: Land of Deserts and Windmills


Terrain: This planet is a vast, rocky desert, dotted with towering plateaus and massive canyons.  There are also huge stretches of flat sand, where the consorts are found.   The consorts are half-buried in the sand, but any attempt to dig them out only seems to make them more stuck.  The massive cave in which the denizen lives is blocked off by a huge iron gate that seemingly cannot be opened. The sky is the purest blue, with only a few sparse clouds in sight. There is a noticeable lack of even the slightest breeze or air movement.

Landmarks: Windmills, built on some of the mesas. These increase in frequency as one gets closer to the denizen's cave. They aren't moving.

Player Handler: Tavrin Ekrent
Main Quest: If a strong enough wind is generated, the consorts will be freed. Then the player must lead them to the windmills, and strengthen the wind. This will get the windmills turning, thus opening the gate and allowing access to the denizen.
Consorts: Bearded Dragon lizards
Denizen: Aeolus
Gate Color: Light Jade Green
Other:

~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~
ME HEARTY CREW O' CHARACTERS:
 
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