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 The Complete Collection

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Damnationsedge
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PostSubject: The Complete Collection   Thu May 21, 2015 1:52 am

I've finally managed to create a full set of combined Classes and Aspects. Putting them together here will simplify finding them and how they all interconnect.

First classes.

Name: Rebel
Meaning: Ignore (Active)
Role: Ignores his Aspect/Actively cancels his aspect.
What personality gets this class: Rebels tend to be anarchic and undisciplined.
Main Power Type: Cancelling their Aspects power on them and surviving without it.
Story Role: The Rebel helps his party by shaking off the shackles of their Aspect and becoming free from it thus forcing an alternative.
Challenge: Accepting that they could be wrong or that there needs to be a compromise in their beliefs.
Example: The Rebel chooses to avoid their Aspect and becomes its enemy (enemy, not opposite) thus cancelling it out. For example a Rebel of Void would confront Void such as deliberately telling secrets or unmasking hidden things.

Name: Exile
Meaning: Ignore (Passive)
Role:Voids his aspect/Passively escapes their Aspect.
What personality gets this class: Exiles tend to be loners or feel they don't belong in some way.
Main Power Type: The Exile is void to their Aspect ignoring its effects on them.
Story Role: The Exile at first avoids long periods of connection with the party feeling uncomfortable with company and unhelpful to the group until they are accepted.
Challenge: Becoming Accepted either by the party or another group.
Example: The Exile escapes their aspect without intention. For example an Exile of Heart would have no sense of self or understanding of relationships or romance, they'd be completely none existent to them.

Name: Sleuth
Meaning: Discover (Active)
Role: Finds their Aspect/uncovers their Aspect.
What personality gets this class: Sleuths tend to be no nonsense and a little obsessive with their work.
Main Power Type: Sleuths uncover aspects around them and use them to catch others out or reveal ulterior plans.
Story Role: The Sleuth is often untrusting and can be a hindrance in team work but is excellent at uncovering traitors or liars.
Challenge: Solving their mystery, there is always at least one big mystery set before a Sleuth. Their planet always has a large detective board somewhere.
Example: The Sleuth hunts down the trail of their Aspect. For example the Sleuth of Blood will follow the connections and obligations of others to uncover their mysteries and any secrets hidden in them.

Name: Novice
Meaning: Discover (Passive)
Role: Discovers their aspect/Reveals there aspect.
What personality gets this class: Novices are very inquisitive and often want adventure though are rarely suited for it.
Main Power Type: Once they've discovered their Aspect the Novice will start to see it everywhere.
Story Role: Novices begin with very little use but once they discover their Aspect they can find it almost all the time.
Challenge: Finding their Aspect, until they discover it there is no way to find out which it is.
Example: A Novice doesn't have any connection to their Aspect until they discover it (Usually by accident). For example a Novice of Mind wouldn't make choices or decisions until they discover one big one, after that they start to see choices everywhere.

Name: Strumpet
Meaning: Acquire (Active)
Role: Attracts their Aspect/Lures their Aspect.
What personality gets this class: Strumpets tend to be shameless flirts and often use this to get what they want.
Main Power Type: Strumpets can make their Aspect come to them or grow.
Story Role: Strumpets tend to be trouble and can lure the party into listening to them making them a threat or an assistant to the leadership of the group, if they don't take the role themselves.
Challenge: Being sincere or actually falling for another, wanting whats best for another.
Example: The strumpet tries to make their Aspect come to them. For example a Strumpet of Rage will lure anger out of others or do her best to drive them insane.

Name: Countess
Meaning: Acquire (Passive)
Role: Given their Aspect/Treated to their Aspect.
What personality gets this class: Countesses tend to be spoilt selfish and entitled.
Main Power Type: Countesses have their aspect come to them without them taking any action often causing it to well up at their whim.
Story Role: Countesses can be trouble since those around them are at constant risk of being a catalyst for their aspect or having it drawn from them without warning.
Challenge: Attempting to do something for themselves by choice.
Example: The Countesses Aspect is literally handed to them. For example the Countess of Doom would have others feel compelled to make sacrifices for her or even die for her.

Name: Djinn
Meaning: Trade (Active)
Role: Exchanges their Aspect/Bargains with their Aspect.
What personality gets this class: Djinn's tend to be tricky and silver tongued but very possessive and materialistic.
Main Power Type: Djinn trade others their aspect for something in return.
Story Role: The Djinn can be very mercenary and sometimes seems to fall behind by giving away their aspect but can harvest a great deal of power when they need it.
Challenge: Granting something while expecting nothing in return.
Example: Djinns often grant their aspects in deals or exchange. For example the Djinn of Light would give knowledge or luck to others in exchange for some fair trade.

Name: Shaman
Meaning: Trade (Passive)
Role: Syphons their Aspect/Syphons others Aspects.
What personality gets this class: Shaman's tend to be weird and act in spooky manners.
Main Power Type: The Shaman constantly gives away their Aspect to their party or draws their parties Aspects to them, this can change at any time and for no reason at all.
Story Role: The Shaman can be as much of a hindrance as an ally. They can empower their allies almost constantly but leave themselves exhausted in power or take the Aspects from their allies on mass draining them to become far stronger.
Challenge: A Shamans challenge is more complex as they need to make sense of the things they do and why.
Example: A Shaman trades Aspects back and forth with seemingly random timing. For example A Shaman of Time would give the whole party time on occasion and take it away again later.

Name: Agent
Meaning: Serves (Active)
Role: Obeys their Aspect/Serves their Aspect
What personality gets this class: Agents tend to be devoted and fixated with little self interest.
Main Power Type: The Agent serves their aspect directly attempting to bring it power and enforce its rules.
Story Role: The Agent can seem very obsessive and overbearing putting their Aspect above everything.
Challenge: Realizing how to serve their Aspect without being controlled by this behaviour.
Example: The Agent follows their Aspect to the letter. For example the Agent of Life would be entirely focused on the natural order and the ways of life and never diverge for them or allow others to.

Name: Serf
Meaning: Serves (Passively)
Role: Lives under Aspect/Lives through their Aspect.
What personality gets this class: Serfs tend to be obedient and a little drudging.
Main Power Type: The Serf serve their aspect without knowing it, its just their nature to obey it and follow it in everything they do.
Story Role: The Serf seems very passive, just doing what they feel is right and happy to help.
Challenge: To stand up for themselves and take their Aspect with control.
Example: The Serf lives and breathes their Aspect. For example a Serf of Breath only lives for freedom, if they can't have freedom they can't function.

Name: Addict
Meaning: Corrupt (Active)
Role: Corrupts with their Aspect/Corrupted by their Aspect.
What personality gets this class: Addicts are quick to enjoy something and don't know when to stop.
Main Power Type: The Addict is constantly polluting their session with their Aspect, but they are being corrupted more than anything else.
Story Role: Addicts are often detrimental to the party once they're hooked on something.
Challenge: Overcoming their dependency both on their aspect and any other addictions.
Example: The Addict uses their Aspect to corrupt others while corrupting themselves. For example the Addict of Hope becomes obsessed with their own beliefs to a dangerous level and enforces this on others.

Name: Freak
Meaning: Corrupt (Passive)
Role: Corrupts their Aspect/Corrupts through their Aspect.
What personality gets this class: Freaks tend to be dangerous deviants without trying.
Main Power Type: The Freak corrupts their Aspect through the entire session causing it to then corrupt the session itself.
Story Role: Freaks are almost universally dangerous to everyone, if lucky they're a little more dangerous to foes than allies.
Challenge: Create something pure or purify something corrupted.
Example: The Freak corrupts the nature of their Aspect throughout the entire session as well as things it effects. For example a Freak of Space would corrupt space in their session causing areas of distorted space and changing things that pass through them in similar ways.




Next up is Aspects.

Name: Bile
Meanings: Sickness, Pollution, Spite
What personality gets this Aspect: Bile players tend to be either physically or mentally fragile and susceptible to growing illness.
Examples of Powers of Aspect: A Knight of Bile would wield sickness and spite making their enemies ill and making their connection to one another fray as they become jealous and suspicious.
A Heir of Bile would be protected by their illness almost radiating a revolting feeling and weakening others as if they were radioactive.
A Maid of Bile would be the plague bearer polluting their session until they are the strongest because everyone else is sickened.
Antithesis: Grit
Denizen: Aerico

Name: Grit
Meanings: Stone, Diligence, Tenacity
What personality gets this Aspect: Grit players are naturally heavy handed preferring to deal with problems head on.
Examples of Powers of Aspect:
Antithesis: Bile
Denizen: Balor

Name: Echoes
Meanings: Sound, Resonance, Warning
What personality gets this Aspect: Echo players are usually skittish or over aware.
Examples of Powers of Aspect: A Witch of Echoes would be able to change literal sounds completely changing a message before its heard to mislead others.
A Page of Echoes would be an early warning system able to tell when something is about to happen and alert his companions.
A Seer of Echoes would gather information by simply being receptive to everything that happens around them and letting it all come to them.
Antithesis: Silence
Denizen: Camazotz

Name: Silence
Meanings: Quiet, Stillness, Solitary
What personality gets this Aspect: Silence players tend to be loners and have little to say to others.
Examples of Powers of Aspect:
Antithesis: Echoes
Denizen: Dullahan

Name: Chains
Meanings: Slavery, Oppression, Confinement
What personality gets this Aspect: Chain players tend to be harsh or sadistic and enjoy being superior.
Examples of Powers of Aspect: A Prince of Chains would destroy servitude creating freedom for the oppressed.
A Sylph of Chains is one of the most oppressive combinations enforcing punishment and slavery by curing others of their rebellious efforts and crushing hopes of escape.
A Thief of Chains would steal servitude to others such as taking dersite soldiers from the black king and forcing them to serve him instead.
Antithesis: Worth
Denizen: Geryon

Name: Worth
Meanings: Value, Privilege, Authority
What personality gets this Aspect: Worth players tend to have high regards of everything and know little of suffering.
Examples of Powers of Aspect:
Antithesis: Chains
Denizen: Solomon

Name: Hearth
Meanings: Home, Comfort,
What personality gets this Aspect: Hearth players tend to be insular and dislike changes to the environment.
Examples of Powers of Aspect:
Antithesis: Roads
Denizen: Galatea

Name: Roads
Meanings: Travel, Adventure, Exploration
What personality gets this Aspect: Roads players tend to like exploring and hate staying in the same place.
Examples of Powers of Aspect:
Antithesis: Hearth
Denizen: Sleipnir

Name: Dream
Meanings: Imagination,
What personality gets this Aspect:
Examples of Powers of Aspect:
Antithesis: Focus
Denizen: Carbuncle

Name: Focus
Meanings: Concentration,
What personality gets this Aspect:
Examples of Powers of Aspect:
Antithesis: Dream
Denizen: Talos

Name: Dread
Meanings: Paranoia, Phobia, Delusion
What personality gets this Aspect: The Dread aspect is usually found in people who are naturally easy to scare or have a very grim outlook.
Examples of Powers of Aspect: The Dread aspect draws upon the subconscious and survival instincts causing some threats to seem far more fearsome or otherwise simple and safe situations to take on a terrifying look. For example a Seer of Dread would witness delusions that while horrific contain truths or even more horrific visions of the future. A Maid of Dread would create fear and so cause others to witness instances of terror and mind tricks that torment them. The Heir of Dread would be guided by their fear causing seemingly innocent but dangerous individuals or places to show the threat they really pose to ensure the Heir is appropriately on edge around them.
Antithesis: Hunger
Denizen: Phobos

Name: Hunger
Meanings: Need, Obsession, Addiction
What personality gets this Aspect: Hunger players tend to have poor self control and little ability to resist their needs often making them neglectful of other things in their pursuit of their personal desires.
Examples of Powers of Aspect: Hunger can be a double edged sword, the need to obtain their focus and the strength to keep it. For example a Knight of Hunger would weaponize their desires and completely devastate anything that would dare to stand in their way or attempt to take from them. A Seer of Hunger would learn from their cravings much like being put into a trance by it to learn their answers. A Sylph of Hunger would cure others of their desires either by providing them or taking away the need for them.
Antithesis: Dread
Denizen: Humbaba


Finally a short description of each Denizen.







Last edited by Damnationsedge on Sun Jul 19, 2015 7:58 pm; edited 7 times in total
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Derpy
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PostSubject: Re: The Complete Collection   Thu May 21, 2015 3:30 am

May I just say, the fact that you're taking dedication to this is admirable, and you deserve a hug and a highfive.
A hugfive, shall we say.

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the nerds:
 


bro i'm like a 400 pound walking slab of rage meat but i spend most of my energy memeing and sleeping
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PostSubject: Re: The Complete Collection   Sun Jul 19, 2015 3:22 pm

Do you have colors/symbols for aspects?

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PostSubject: Re: The Complete Collection   Sun Jul 19, 2015 9:59 pm

ermagerd the roads symbol looks like the symbol from heroes!


Last edited by skeletalAssociate on Sun Jul 19, 2015 10:09 pm; edited 1 time in total
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PostSubject: Re: The Complete Collection   Sun Jul 19, 2015 10:03 pm

Oh wait... which is which? I can get a few of them but....

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PostSubject: Re: The Complete Collection   Mon Jul 20, 2015 4:58 am

Thank you for using the Road and Hearth thing. Appreciate it.

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OCs:
 
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PostSubject: Re: The Complete Collection   Mon Jul 20, 2015 9:50 pm

They go in the same order they're written though the opposites are above and below one another. For example the top line is Bile, Echoes, Chains, Hearth, Dream and Dread.
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PostSubject: Re: The Complete Collection   Mon Jul 20, 2015 11:08 pm

Ah! Thanks!

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