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[Plot Thread] Desert's Tribes <Open>
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PerpetuallyAdroit
TheChaotic1
dexterousSurvivalist
7 posters
Homestuck RP :: Archives :: Archives
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[Plot Thread] Desert's Tribes <Open>
Desert's Tribes
Summery
Summery
Hello and welcome to "Desert's Tribes". This thread was made to have an RPG element to it, with some conflict happening between the tribe's that seek to challenge other tribes control over the desert lands. There is some lore and history hidden between the tribes that inhabit the vast desert others seek to contain their beliefs upon. Whilst some tribal people retain their tribal characteristic perks on what they may have unique from others. The regional perks however!~ are perks that affect people greatly in the region they'll be in.
Desert's Tribes includes four main tribes with their unique color schemes, themes and clothing. There are four tribes with three consisting just with trolls and another fourth one that includes just humans. Over the ages, the humans that traveled the desert, were seen as outcasts from three troll tribes. Where the humans took that remark and made a tribe for themselves. The three other troll tribes as mentioned are those who are greatly evil, the other who opposes the evil ones and then the last one who stands in the middle ground. Acting natural as much as possible.
There is a leveling system in this roleplay thread and stats to give people a challenge to think things through when going out and about in the worldliness of the desert. However there are creatures that lurk around the desert if one was to gain experience to level up. Training stats is possible and possibly wise to do so. But there is also quests to carry out as well.
[Whereabouts Overview]
- Spoiler:
- Mostly all tribe temples and the ones who live alongside one another have established themselves in oasis with camps nested near the temple's entrances.
Only for the more evilish trolls, did they established themselves in a large crevice in the ground. Where their temple is in the side of a cliff face.
[The Plot So Far]
- Spoiler:
- A rumor has gone about that a leader of a tribe has been killed by an intern tribal member. But people are unsure to who would have done it and what their intentions were for doing such a thing. Further more in development. A hidden tribe has yet to be revealed as knowledge to where the hidden tribe is was said last to be with the leader that gotten killed by the mentioned intern tribal member. Till that day forward. There had been hunters going after to who was the last person to be even be near a tribal leader when they were killed. Some say that information of the hidden tribe is now with the tribes leader killer. Its what most people have been mostly talking about now-a-days. But the tribe Callers Of Echos are speaking war is soon upon them because of the events unfolding in the other tribes.
No one knows what tribes leader has been killed and no one knows if humans even exist in the desert anymore, because the trolls have hardly seen any humans wandering the desert. Not only that, this hidden tribe no one knows about. This includes the tribes: Followers Of The Ravagers, The Land Watchers and The Wandering Few. Don't think that another tribe with a mystery population exists out in the desert, apart from one that consists with just humans somewhere.
-------------
[Leveling System]
[Leveling System]
- Spoiler:
- The leveling cap stops around at 50 and to gain it is through killing a creature, completing quests or killing another player.
When a new person joins the roleplay, they will always start at level one.
[Perks Meaning + Notes]
- Spoiler:
- A notices on regional perks. If a person leaves the tribe homelands of where they came from. They would lose their regional perks.
Regional Perks: Regional Perks are bound to the person until they decide the leave an area, losing its effects.
Perks: Perks are bound to the person and will never be removed. Though through some circumstances that the character may get themselves into. Might have their perks removed from its outcome.
[Stats Meaning]
- Spoiler:
- Damage: Damage is a stat that shows how much damage you can do overall to anyone or anything.
Defense: Defense is a stat that will show you how much of defense you’ll have in total. The defense stat will reduce the amount of damage being taken from anyone or anything that is to harm you in anyway.
To note, if your character decides to swap out to a range weapon. Your Defense will lower.
Strength: Strength is a certain stat that adds half of its amount to your characters Damage stat. The strength stat also acts the sole requirement to be able in equipping heavier armor or weapons.
Agility: Agility is an ability that steady's range attacks, as well as heightening your characters alertness within combat or soon to engage in battle. This works well in sighting hidden people that are trying to hide and getting a bulls eye on something.
Stamina: Stamina increases on how well your character moves across the land, whilst getting to point A to point B within the route your character had chosen.
Intellect: Intellect is a stat that can make your character well acquainted with spells. Intellect also gives your character a greater understanding on how to use more advanced and complex weaponry when in combat.
Another note on stats. Depending on what tribe your character came from. Their stats would either get a boost or a decrease for what they’re part of.
-------------
Followers Of The Ravagers
Followers Of The Ravagers
- Spoiler:
- Tribe: Followers Of The Ravagers
Totem Name: Ozhura The Fearsome
Totem Appearance: A very angry looking troll face carved into the totem of white painted wood. Where sharp teeth and evil looking eyes are a thing on the troll faced totem. There is also paints on the totem of the color theme the troll tribe is based on.
Leader: ?????? ??????
Population: 100% Trolls
Color theme: Purples. Reddish purples and dark blues.
Clothing: Brown-purple colored leather rags hanging loosely, face paint from wild giant battles sometimes. Masks of recent killed beasts. Only worn if a person had personally taken it down head on. Sometimes bones for armor. This includes either dragon bones or anything that can be used close by.
Lore: Followers Of The Ravagers are a band of trolls who split from the home group of trolls when the once so fully formed totem betrayed their troll kind of their brothers and sisters. When the trolls became acquainted within seeing those who are not worthy enough to fight and cast aside to be disposed of. By their lesser brothers and sisters. It was this that brought them into the implications that made them split from the home group.
It was said that the reason the trolls and their own totem who saw a liking into before parting ways with their brothers and sisters. Is because they were blamed for the wrong courses when a battle broke out between the humans and the trolls. Which laid waste to the great cities around, whilst leaving nothing but sand and rubble. Everywhere. Not even enough to sustain life as the other trolls once knew the planet could have been back in the eons. So now its every troll to themselves.
~ More lore will be added once the story progresses ~
Tribe Regional Perks: Always Dark Out, Blood lust and Instant Rage.
- Always Dark Out: The area the tribe lives at is always dark, due to the changing forces caused by their totem.
- Blood lust: The area is so unpredictable, everyone is always on edge and will lash out a given chance.
- Instant Rage: A follow up perk from Blood lust. Everyone is also a little angry at one another for almost anything they do.
NPC’s: None so far.
Player Characters: None so far.
Other:Maps Of Towns
[Twilight Crevice]- Spoiler:
-------------
The Land Watchers
The Land Watchers
- Spoiler:
- Tribe: The Land Watchers
Totem Name: Sarser The Knowing
Totem Appearance: Sarser totem’s is carved so fine that their appearance seems to be the perfect being. There is paints over the face of Sarser’s totem, which represents eyes. Whilst the color of Sarser’s wood surface is white with a barely noticeable color of blue within Sarser’s totem.
Leader: ?????? ??????
Population: 100% Trolls
Color theme: Any shades of green and blues.
Clothing: The clothing of the Watchers usually comes to those who wears a loose cloth which is a tabard. Consisting with the color being completely black and the ends of the tabard having a messy cut. The watchers tend to be seen with wooden masks with different carvings on them or a cloak with the color of dark blue upon them.
Lore: As the home group of trolls deteriorated throughout the raging war against the humans. The tribe, Watchers. First ever leader quickly rounded up their best sharp shooters and knowledge seekers to a far over grown region of the world, taking a piece of the main totem with them to escape the inevitable doom that the home group was no more in every trolls wake. As the new founded tribal group settled down when the war soon quieted to a period they call the "slumbering" chapter of the war. They did their best to keep any intruders out of their hidden tribe as they kept a watchful eye on the events that have been unfolding for meany years they have existed in the remains that was their great city around the overgrown expanse. The only thing the totem fears the most is that their tribe they've kept secret will soon be revealed whenever they like it or not in a peculiar way possible.
Though out of act of kindness between the Watchers members. They have tried to help some members from other tribes outside their lands in secret. But never have they revealed themselves to the other tribes to where they've came from.
~ More lore will be added once the story progresses ~
Tribe Regional Perks: Sand Storm, Lost! and Overgrown
- Sand Storm: Due to where the Watchers homelands are. It would be acceptable to sand storms rolling across the desert lands. Giving their oasis an odd look of sand in trees and what not.
- Lost!: It is easy to get lost within the vast jungle like region of the desert. Where the person might find themselves heading out of the expanse before even going into it.
- Overgrown: The land of the Watchers is quite hard to navigate. Whilst it requires a person from the watchers to help them not get lost or killed from how harsh their jungle oasis is.
NPC’s: None so far.
Player Characters:- Kazrit Mosley:
- Name: Kazrit Mosley
Age: 6.5 swps,
Appearance:
- Slim and average height
- A bow and quiver across his back
Tribe:The Land Watchers
Level: 1
[Stats:]
Damage -6 +5
Defense -2 -1
Strength -4
Agility -3
Stamina -2
Intellect -1
Characteristic Perks:
-Warrior Spirit
-Night Vision
Other:
Inventory: A bow +3 Damage -1 Defense, Quiver +2 Damage
Money:
Other: There is lots of creatures around their homeland. So be careful.Maps Of Towns
[Garitor's Highland]- Spoiler:
-------------
Callers Of Echos
Callers Of Echos
- Spoiler:
- Tribe: Callers Of Echos
Totem Name: Houtar The Bold
Totem Appearance: Houtar's totem surface appearance is in a dark blackish coating with white lines making his face notable features. Where the tribes color is painted over him to signal bleeding scars.
Leader: ?????? ??????
Population: 100% Trolls
Color theme: The tribe mostly uses shades of yellow and red. Mix in with the two colors or not.
Clothing: The people of the tribe tend to wear clothes associated with their blood color in a formal tribal fashion. Where the more higher ranking tribesmen are either seen with a clear white linen capes or a white scarf with the tribes emblem in both colors of red and yellow. Where the emblem is mostly split with red one side and yellow on the other, As the same for the eyes of the emblem. The emblem is mostly a two circles with two smaller circles inside of them, placed side by side one another. ◉◉
Lore: They are a band of trolls who stayed in the great city that was around when the battle flared up over the years. Defending every right to keep the city standing to the last troll standing. Though because of them being seen as the supposed white knight protectors of the last city still remaining. They have been locked in stalemate with a unbinding foe that has showed itself to be beings a pure shadow. They are not sure where this originated from. But some believe it was a curse played out by the evil trolls that were banished from their group who did things absolutely unheard of in their group of pure hearted trolls.
Any troll known to them that is to play among dark magic within the tribe are instantly banished on the spot to the lower regions of the city. Where the dark beings were tare them asunder.
~ More lore will be added once the story progresses ~
Tribe Regional Perks: Coldness, Breezy and Ruins.
- Coldness: At night, the place gets really cold and those who travel through the ruins of sand stone city bellow would surely freeze to death. Unless you were to get somewhere high then your perfectly fine.
- Breezy: Due too how barren the lower levels of the abandoned sand stone city is. There is consent breezy chill that howls all throughout the day and night.
- Ruins: As the very peaks of the ruin sand stone city is clearly sighted at all angles in the distance of the endless desert from all around. The abandoned city seems to have been shook by a great battle that has ravaged its elegantcy of being a proper city of its rare form. Where most of its vast complex known at the back of a Echo's tribes hand. Creatures unknown to them remain hidden among the dark corners of the once so lively city meany years ago. Gives every traveler a notion feeling that something is watching them. Waiting... -10 Agility is given upon any people at the lower regions of the Echo's ruin city homelands. But decreases depending on what level the player's character is.
NPC’s: None so far.
Player Characters:- Alipsa Yaskos:
- Name: Alipsa Yaskos
Age: 19 years
Appearance: Taciturn Troll girl. Average body build and height, keeps her head shrouded in a hood.
Tribe: Callers Of Echos
Level: 1
[Stats]
Damage ~ 2
Defense ~ 3 +2
Strength ~ 2
Agility ~ 4
Stamina ~ 5 +2
Intellect ~ 2
Characteristic Perks:
- Enduring Will
- Scary Looking
Other:
Inventory:
Money:
Other:Maps Of Towns
[The Last Towers]- Spoiler:
-------------
The Wandering Few
The Wandering Few
- Spoiler:
- Tribe: The Wandering Few
Totem Name: Tali The Curator
Totem Appearance: Tali is a totem with a black painted surface. With white eyes and teeth. But Tali as a totem is seen with it holding a scepter and a shield. Bright colors mark symbols and patterns in the shield and the scepter.
Leader: ?????? ??????
Population: 50% Humans
Color theme: Every color known on the color wheel. But the more brighter colors are the more dominant colors shown on every humans about.
Clothing: Every human by normal clothes tends to wear brown fur rags with different designs painted on them. Whilst most of the time you'll see some humans who are mostly warriors. Wear tree bark masks with paint designs on them, spears and wooden shields.
Lore: Driven back from the trolls for reasons beyond them many years ago. The humans have settled down in a habitual area to them that they've sought to forget the war at hand and focus on recuperating their kind. But as the years progressed, they've forbid anyone to go outside their own homelands. But if they ever would, will never return again. Due to the creatures that lurk on the outskirts of their homelands.
~ More lore will be added once the story progresses ~
Tribe Regional Perks: Very warm, Plentiful and Lushes
- Very warm: Due too how many less trees there are in the humans oasis. Their place surely feels rather warmer unlike other parts of the desert planet.
- Plentiful: As the plants around the area are kept free from pest or insects alike that would do anything to eat the plants fruit of the Wandering Few. Makes one sort of running out of food almost impossible. It is also very filling on the stomach!~
- Lushes: The well kept terrain of where the humans live has blossomed giving one soul a smoothing feel when encountering the peaceful oasis the humans strives to keep protected by any troll outsiders.
NPC’s: None so far.
Player Characters:- Dani Winters:
- Name: Dani Winters
Age: 17
Appearance: A ginger girl with circular glasses. She wears her hair in a ponytail and tends to wear browns and blues. She is a bit on the tall side, and is not well endowed.
Tribe: The Wandering Few
Level: 1
[Stats:]
Damage - 3
Defense - 2 +2
Strength - 2
Agility - 2
Stamina - 3
Intellect - 6
Characteristic Perks:
Spiritual Synergy
Jack of All Trades
Animal Empathy*
Other: *Free due to being human
Inventory: Circular Glasses +2 Defense
Money:
- Zack Hanson:
- Name: Zack Hanson
Age: 16 years
Appearance: Shaved head with only a very thin layer of his brown hair showing. Usually wears a pair of goggles. Tends to wear more simplistic clothing. Quite short and thin.
Tribe: The Wandering Few
Level: 1
[Stats:]
Damage - 3
Defense - 3 +2
Strength - 2
Agility - 4 +1
Stamina - 2
Intellect - 4 +3
Characteristic Perks:
-Sharp Insight
-Heightened Dark Vision
Other:
Inventory: Goggles +2 Defense +1 Agility
Money:
Other:Maps Of Towns
[Pashus]- Spoiler:
-------------
[Character Creation]
[Character Creation]
- Spoiler:
- [The Character Sheet]
(And How To's)- Spoiler:
- Name: Here is where you can put in your characters name
Age: Age goes here.
Appearance: The appearance of your character does not have to be too long. Two or Three sentences would do just fine.
Tribe: You put the name of the tribe here.
[Stats:]
You have 18 points to distribute across your stats.
Damage -
Defense -
Strength -
Agility -
Stamina -
Intellect -
Characteristic Perks: This is where the perks must go with just their names by all means.
Other: If your think you need to put more of your character. You can put it here...
[The Proper Cleaner Character Sheet]- Spoiler:
- Code:
[b]Name:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Tribe:[/b]
[b][Stats:][/b]
[b]Damage -[/b]
[b]Defense -[/b]
[b]Strength -[/b]
[b]Agility -[/b]
[b]Stamina -[/b]
[b]Intellect -[/b]
[b]Characteristic Perks: [/b]
[b]Other:[/b]
[Available Characteristic Perks:]- Spoiler:
- To note. When filling out a character sheet from the code box, You can only choose 2 Characteristic Perks.
There is both non-exclusive and exclusive perks. This means that if you try to choose two exclusive perks. I will not accept your character as it makes your character unfair towards others. In order to have an exclusive, you'll have to pair it with an non-exclusive perk.
Exclusive
- Warrior Spirit: Your character is more comfortable in war then in peace, though they may reject this aspect of them self, they are without a doubt a killer. Your damage raises based on level, and you always win ties in combat.
- Tough Skin: Your character knows how to take a beating, and is comfortable in armor despite the heat of the desert. Your character gains Defense based on level, and suffer no penalties due to armor.
- Brawny: Your character is meaty, and has a bit of muscle to throw around. Your character gains strength based on level, and adds 5% of Strength to Defense.
- Agile Body: Your character exudes grace and meaningful careful movements. Your agility raises based on level, and you add 10% of your agility score to Damage and Defense.
- Enduring Will: Your character has not lived an easy life, but they can whether the storm. Your character's stamina increases based on level, and 25% of your stamina is added to Defense.
- Sharp Insight: Your character has always been quick, their friends often come to them with their problems Your character gains Intellect based on level, adds 5% of Intellect to Damage and Defense, and can more easily succeed in performing mental tasks without training.
- Spiritual Synergy: Your character is a bit lucky because of their resonance with the mana of the world. They might even learn some magic some day.
- Mutant: Your character is just not right, maybe they bleed the wrong color, maybe they have access to something they shouldn’t. This perk will let you talk with the GM about possible effects.
Non-Exclusive
- Heightened Dark Vision: Your character is a night owl, even more then normal for a troll. Suffer no penalties while in the dark.
- Scary Looking: Your character gives of a menacing presence, while they aren’t ugly, unless you want them to be, they tend to push others away just with a look. Its easier to intimidate and frighten others.
- Stunning Looks: Your character has no trouble getting attention, though it can be a burden. They often get in the good graces of others just by talking with them for a short time. Its easier to bluff and persuade others.
- Hows the Weather up there?: Your character is just a bit taller than tall should be. Others will comment on their size often, but your height gives a few bonuses, a minor increase to intimidation, and a small bonus to defense.
- Lucky: Your character was born under a lucky star, or something. They might have just robbed a leprechaun. Either way, they are very lucky, and win non-combat ties.
- Wealth: Your character has a lot of money, much more than average. Self Explanatory. Highbloods get this for free.
EXTRA Wealth: Take this along with Wealth and you have more money than everyone else. But every bandit knows your name and face. Lowbloods cannot take this.
- Psionics: You have a psionic power! Free for lowblood trolls, humans cannot take this.
EXTRA Psionics: Your mind powers are greater than average, highbloods and humans cannot take this.
- Jack of All Trades: Your character can learn new skills very easily.
- Animal Empathy: Your character more easily works with animals, able to tame and domesticate useful creatures. Humans get this perk for free.
Beastmaster: Your character can tame even wild animals if given time.
- Healthy Metabolism: You heal more quickly than your peers.
Unnatural Metabolism: For some reason you heal much more quickly than your peers
- Less Oxygen: A character with the less oxygen perk would breath lesser than other trolls & humans in the desert. Playing well for those who live up at high places and are able to keep quiet whilst hiding.
[How One Enters]
- Spoiler:
- How a person enters a tribe is appearing in the totem room's pad of an underground temple of every tribe. Where the totem behind them is marked with the characteristic perk the member of the tribe may see also upon themselves. The totem is able to speak and give advice on most things of the desert and information on the other totems they seem to distrust. Though over a four miles radius. There is a magical barrier to stop outsiders of the tribes to enter the temple entry chambers to kill either the new members or the totem itself. If the totem is destroyed, it would spell disaster for the tribe. As they will not be able to get new members into their tribe.
[List of Actions]
- Spoiler:
- Everyone has five action points to spend and from each posting update, they can renew them again for whatever actions they want to perform. Just remember to make them bold.
When ever someone were to use an action in their post in bold. The actions placed can only be used five times then they'll have to wait until I post a large update for what people get as a result.
In order to get items that are able to be equipped on your character. They would need to be crafted or carved by required items or items you have made your character collect. For example; a stick, a sharp carved stone and some string to make a spear.
- Combine- With
- History Check
- Harvest
- Tame
- Bandage
- Attack
- Buy / Sell / Trade
- Train
- Inspect
- Look at
- Build
- Craft
- Carve
- Cook
If you feel that there need to be another action to be added onto the list, feel free to ask OOC. - With
-------------
The World Map
The World Map
- Spoiler:
Last edited by dexterousSurvivalist on Fri May 08, 2015 5:17 am; edited 3 times in total
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
I am totally up for joinin this.
TheChaotic1- Sepulchritude
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Age : 31
Location : Land of Spirals and Lies
My Pet :
My /Other/ Pet :
Re: [Plot Thread] Desert's Tribes <Open>
Re-edited the first post to make the maps a little bit smaller.
Also chaotic. Can you fill out the character sheet form?
Also chaotic. Can you fill out the character sheet form?
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
CHAR SHEET:
- Spoiler:
- Name: Dani Winters
Age: 17
Appearance: A ginger girl with circular glasses. She wears her hair in a ponytail and tends to wear browns and blues. She is a bit on the tall side, and is not well endowed.
Tribe: The Wandering Few
[Stats:]
Damage - 3
Defense - 2
Strength - 2
Agility - 2
Stamina - 3
Intellect - 6
Characteristic Perks:
Spiritual Synergy
Jack of All Trades
Animal Empathy*
Other: *Free due to being human
TheChaotic1- Sepulchritude
- Posts : 1329
Boondollars : 23675
Join date : 2013-08-11
Age : 31
Location : Land of Spirals and Lies
My Pet :
My /Other/ Pet :
Re: [Plot Thread] Desert's Tribes <Open>
Character sheet:
- Spoiler:
- Name: Zack Hanson
Age: 16 years
Appearance: Shaved head with only a very thin layer of his brown hair showing. Usually wears a pair of goggles. Tends to wear more simplistic clothing. Quite short and thin.
Tribe:
[Stats:]
Damage - 3
Defense - 3
Strength - 2
Agility - 4
Stamina - 2
Intellect - 4
Characteristic Perks:
-Sharp Insight
-Heightened Dark Vision
Other:
PerpetuallyAdroit- Moppet of Destiny
- Posts : 297
Boondollars : 17662
Join date : 2015-03-18
Age : 25
Location : Land of Smoke and Lakes
Re: [Plot Thread] Desert's Tribes <Open>
TheChaotic1 wrote:CHAR SHEET:
- Spoiler:
Name: Dani Winters
Age: 17
Appearance: A ginger girl with circular glasses. She wears her hair in a ponytail and tends to wear browns and blues. She is a bit on the tall side, and is not well endowed.
Tribe: The Wandering Few
[Stats:]
Damage - 3
Defense - 2
Strength - 2
Agility - 2
Stamina - 3
Intellect - 6
Characteristic Perks:
Spiritual Synergy
Jack of All Trades
Animal Empathy*
Other: *Free due to being human
Accepted!
PerpetuallyAdroit wrote:Character sheet:
- Spoiler:
Name: Zack Hanson
Age: 16 years
Appearance: Shaved head with only a very thin layer of his brown hair showing. Usually wears a pair of goggles. Tends to wear more simplistic clothing. Quite short and thin.
Tribe:
[Stats:]
Damage - 3
Defense - 3
Strength - 2
Agility - 4
Stamina - 2
Intellect - 4
Characteristic Perks:
-Sharp Insight
-Heightened Dark Vision
Other:
Um, you've missed out what tribe hes part of... But I'm guessing, considering hes human. Hes part of The Wandering Few? Only guessing again.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Sorry about that.
- Spoiler:
- Name: Zack Hanson
Age: 16 years
Appearance: Shaved head with only a very thin layer of his brown hair showing. Usually wears a pair of goggles. Tends to wear more simplistic clothing. Quite short and thin.
Tribe: The Wandering Few
[Stats:]
Damage - 3
Defense - 3
Strength - 2
Agility - 4
Stamina - 2
Intellect - 4
Characteristic Perks:
-Sharp Insight
-Heightened Dark Vision
Other:
PerpetuallyAdroit- Moppet of Destiny
- Posts : 297
Boondollars : 17662
Join date : 2015-03-18
Age : 25
Location : Land of Smoke and Lakes
Re: [Plot Thread] Desert's Tribes <Open>
PerpetuallyAdroit wrote:Sorry about that.
- Spoiler:
Name: Zack Hanson
Age: 16 years
Appearance: Shaved head with only a very thin layer of his brown hair showing. Usually wears a pair of goggles. Tends to wear more simplistic clothing. Quite short and thin.
Tribe: The Wandering Few
[Stats:]
Damage - 3
Defense - 3
Strength - 2
Agility - 4
Stamina - 2
Intellect - 4
Characteristic Perks:
-Sharp Insight
-Heightened Dark Vision
Other:
Approved.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
- Spoiler:
- Name: Kazrit Mosley
Age: 6.5 swps,
Appearance:
- Slim and average height
- A bow and quiver across his back
Tribe:The Land Watchers
[Stats:]
Damage -6
Defense -2
Strength -4
Agility -3
Stamina -2
Intellect -1
Characteristic Perks:
-Warrior Spirit
-Night Vision
Other:
Last edited by DistantRed on Wed May 06, 2015 4:46 pm; edited 1 time in total
DistantRed- Ectobiolobabysitter
- Posts : 725
Boondollars : 18647
Join date : 2015-01-19
Age : 26
Location : Land of Requiem and The Undead
Re: [Plot Thread] Desert's Tribes <Open>
I'm in!
- Spoiler:
- Name: Alipsa Yaskos
Age: 19 years
Appearance: Taciturn Troll girl. Average body build and height, keeps her head shrouded in a hood.
Tribe: Callers Of Echos
[Stats]
Damage ~ 2
Defense ~ 3
Strength ~ 2
Agility ~ 4
Stamina ~ 5
Intellect ~ 2
Characteristic Perks:
- Enduring Will
- Scary Looking
luminousColibri- Greentyke
- Posts : 17
Boondollars : 16555
Join date : 2015-03-20
Location : Between earth and sky
Re: [Plot Thread] Desert's Tribes <Open>
DistantRed wrote:
- Spoiler:
Name: Kazrit Mosley
Age: 6.5 swps,
Appearance:
- Slim and average height
- A bow and quiver across his back
Tribe:The Land Watchers
[Stats:]
Damage -6
Defense -2
Strength -4
Agility -3
Stamina -2
Intellect -1
Characteristic Perks:
-Warrior Spirit
-Night Vision
Other:
luminousColibri wrote:I'm in!
- Spoiler:
Name: Alipsa Yaskos
Age: 19 years
Appearance: Taciturn Troll girl. Average body build and height, keeps her head shrouded in a hood.
Tribe: Callers Of Echos
[Stats]
Damage ~ 2
Defense ~ 3
Strength ~ 2
Agility ~ 4
Stamina ~ 5
Intellect ~ 2
Characteristic Perks:
- Enduring Will
- Scary Looking
Both Accepted!~
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Also, characters have been added the the tribes spoiler boxes.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Just need one more and were set to go.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Well shit, seeing no else is joining. Ima make the rp thread. But this plot thread is gonna remain open for those that want to join later on.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
and here is the roleplaying [thread].
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Okay. I'm not so sure what has happened to the others. But the roleplay is officially on hold. To be honest. I cannot post an update until everyone has posted forth their posts on what they want their character to do.
dexterousSurvivalist- Admin
- Posts : 725
Boondollars : 23107
Join date : 2014-02-26
Age : 30
Re: [Plot Thread] Desert's Tribes <Open>
Okay, so I used to Roleplay here, and then I kinda just stopped.
But oh my god, I am totally joining this if that's acceptable!
But oh my god, I am totally joining this if that's acceptable!
duelingThoughts- Lodestar Youth
- Posts : 399
Boondollars : 19188
Join date : 2014-09-07
Age : 26
Location : Land of Wrath and Angles
Re: [Plot Thread] Desert's Tribes <Open>
I'd like to join if still possible?
[spoiler]Name: Maryba Fiskur
Age: 16 years
Appearance: A friendly and bubbly troll with a slim body build. Usually have loads of accessories of gold on her, being the highest of the highbloods
Tribe: The Land Watchers
[Stats:]
Damage - 2
Defense - 3
Strength - 3
Agility - 4
Stamina - 3
Intellect - 3
Characteristic Perks: Wealth*, Healthy Metabolism, Agile Body
Other:* Being a seadweller, she gets this for free, I presume?[/color]
[spoiler]Name: Maryba Fiskur
Age: 16 years
Appearance: A friendly and bubbly troll with a slim body build. Usually have loads of accessories of gold on her, being the highest of the highbloods
Tribe: The Land Watchers
[Stats:]
Damage - 2
Defense - 3
Strength - 3
Agility - 4
Stamina - 3
Intellect - 3
Characteristic Perks: Wealth*, Healthy Metabolism, Agile Body
Other:* Being a seadweller, she gets this for free, I presume?[/color]
linguisticallyInspired- Gritty Midget
- Posts : 612
Boondollars : 17830
Join date : 2015-01-24
Age : 22
Location : Land of Weightlessnes and Holes
Similar topics
» Desert's Tribes [Go To Plot Thread To Join]
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» Attack on Trollian [Roleplay thread] [Open]
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» Monster Fortress (OOC thread) (Open)
» Open World RP signup/planning thread!
» Attack on Trollian [Roleplay thread] [Open]
» Super Sandbox Session (OOC Thread: WIIIIIIIIIDE OPEN)
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