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 Land of Glaciers and Magma ((LOGAM))

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Derpy
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PostSubject: Land of Glaciers and Magma ((LOGAM))   Sun May 03, 2015 9:09 pm

Land Name: Land of Glaciers and Magma ((Colors only for fun. Not referred to with colors in the name.))

Main Quest: A split-chance option to either freeze the entire land over and get rid of the magma, or melt through the ice with the magma and create a ball of molten rock.

Terrain: The entire world consists of extremes in temperatures, with very few being even remotely neutral. It comes in unpatterned spots, with areas of blistering heat coming across areas of sub-zero temperatures, creating very dangerous weather.

The cold spots are marked by snow, the "land" consisting of ice, with the snow being deep enough to swallow you whole but frozen over with a thick enough layer of ice that it will hold tons upon tons of pressure. The upper layers of ice are almost completely transparent, but nonetheless slippery. Any structures are built out of opaque ice and reach far into the sky, the temperature slowly lowering to slightly above absolute zero. To protect from this, one can find a suit made of recently-hardened rock, still toasty warm.

The hot areas are known for being absolutely full of magma, with bridges of solid rock connecting larger patches of rock, and are also what bridges the hot and cold sides. Many rock platforms will not be connected by bridges, but will instead float around the magma, creating a dangerous stepping-stone "bridge". Any structures are carved out of the rock and delve into the depths of the earth, becoming increasingly warm. To protect from this, there is a suit made of ice so cold that it cannot be melted, unless one opts for the Heat Route, where the land will heat up and melt anything that comes in contact with it, save for it's player handler. Do note that this will not save the player from jumping or falling into magma. They will, however, experience large burning sensations.

Landmarks: There are two/one tower/s in a cold region that slowly incline to a ^ shape, which is also the largest of the towers. On the heat side, there is a dungeon-style building that reaches to the core of the land, that slowly inclines to a v shape, the opposite of the tower.

Player Handler: Nurins Lypiad, but can belong to others upon request.
Consorts: Crayfisn

Denizen:
German, should one choose to eliminate the ice. German is a Slavic spirit associated with rain and hail.
Dante, should one choose to eliminate the magma. Nonetheless, you will still fight both, but this dictates which you will fight first.

Gate Color: Umbra Purple

Other: German and Dante were once, "Brothers." German was a calm, cool, and collected sort, and would attempt to mediate his brother, Dante, who was a hotheaded, self-absorbed one, always wanting to do what he wants. German would be more and more akin to the ice, whereas Dante became more like the magma, making Dante much more uncontrollable, yet German still tried to calm him down, as he loved him. This bond of siblings eventually degraded into hatred, and they sat still, never interacting with one another.

Furthermore, both Dante and German are neutral to the player at first, but will get angrier or more happy with them depending on which you support. The allied land will become easier and more friendly, whilst the enemy land will become more violent and dangerous. The allied land is what you will have to explore first, whereas the enemy land will be the second one to explore. You are free to hold off on choosing a side until you know exactly which you choose to support.

~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~
The Nerds

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Derpy
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PostSubject: Re: Land of Glaciers and Magma ((LOGAM))   Sun May 03, 2015 9:09 pm

Accidentally posted this into unfinished, gah.

~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~₪~
The Nerds

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i've got a pesterchum. i'm not on it often, but if you wanna chat, it's intravenousExtravaganza
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