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God Tier and Session Analysis and Speculation [POST THREAD]

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God Tier and Session Analysis and Speculation [POST THREAD] Empty God Tier and Session Analysis and Speculation [POST THREAD]

Post by linguisticallyInspired Sun Aug 09, 2015 11:13 pm

Request Thread: https://homestuckrole-play.rpg-board.net/t1995-god-tier-and-session-speculation-and-analysis-request-thread

Post your requests on that thread. This thread is strictly for the speculations and analysis.

To the Co-Analysts: PM me your speculations and I'll add it to the list


Last edited by linguisticallyInspired on Sun Aug 09, 2015 11:25 pm; edited 1 time in total
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Post by linguisticallyInspired Sun Aug 09, 2015 11:23 pm

Time GT Title Speculations

Heir of Time

Heir- one who invites influence of [aspect] or influences by [aspect], also a passive changing/manipulation class
Time- as it basically means, time. Also related to death, timelines and rhythm

The Heir of Time is basically protected by Time and protects Time itself plus they can manipulate Time through others, being a passive changing class. Like John's Windy Thing, they'll probably be able to do a Time-y thing which may or may not be the same as the usual Time Shenanigans that all Time players are able to do.
An Heir of Time could be able to influence their team through Time itself, probably providing them with ways to conserve Time and be more efficient in a way. This could be useful for Time Travelling since they would be able to let people change or manage their Time well, creating a different Timeline all together.

Overall, an Heir of Time would be pretty useful to have around in a team, since they could be the potential leaders in a group. Characteristics wise, they may be quite knowledgeable in managing their own Time.

Inverse: Heir of Time --> Mage of Space
___________________

Witch of Time

Witch-one who influences [aspect] or is influenced by [aspect], also an active changing class
Time- as it basically means, time. Also related to death, timelines and rhythm

A Witch of Time is most likely a very powerful class like all Witches are. Damara is an example of a canon Witch of Time, however, I don't know enough about her to use her in examples.
A Witch of Time, being an active manipulation class, would usually do things for her (female pronouns since it's a female leaning class) own benefits. This is one person you should keep on your side at all costs since if she does not have the same goals as your team, it basically is semi-doomed. She would be able to alter timelines for her own needs, probably to achieve something she missed in the timeline.
Also, she could be able to control the Time limit of her own team mates, probably making them waste their Time doing something, or not bothering them, allowing them more Time for accomplishing a task. After ascending God Tier, she may be very well be able to literally control people's Time, like how Jade could control Space (velocity, size, blah, will be covered some time).

Overall, a Witch of Time is a dangerous classpect to have as an enemy since they could possibly shorten your Time, probably giving you a shorter lifespan and such, especially if they reached God Tier already. Personality-wise, a Witch of Time could be pretty manipulative in a way, like some Witches could be (Damara).

Inverse: Witch of Time-->Seer of Space
_________________________________

Maid of Time

Maid- One who creates with [aspect]or One who creates [Aspect] Active creation class
Time- as it basically means, time. Also related to death, timelines and rhythm

A Maid of Time would be able to create Time for themselves, being an Active class and all. They would be able to spare themselves from any point of death, creating a new timeline where it ensures their own survival, and possibly their team mates. Take Aradia for example, she managed to avoid her complete death twice or so, the final revival with her being completely alive.
If the Maid of Time has the same goals of their team, then it'll be pretty useful, being able to create an alternate timeline where their team survives, themselves included. However, they may not be able to ensure the survival of ALL their team mates, since that may be the job of their passive counterpart, the Page.
One way they could create with Time is possibly clockwork stuff and all, since clockwork stuff are also kind of associated with Time. For rhythmic sense, they might be musically gifted, or able to create rhythm games or give themselves a rather good sense of rhythm so they don't get disorientated and all that.

In conclusion, a Maid of Time can be useful if they are on the same side as their teammates. If they aren't then, well, they might be selfish people who only work towards their own survival in doomed timelines.

Inverse: Maid of Time-->Bard of Space
__________________________________

Page of Time

Page-One who invites creation of [Aspect], One who invites creation through [Aspect], Passive creation class
Time- as it basically means, time. Also related to Death, Timelines and Rhythm

The Page of Time has a great potential to create useful Timelines for their team mates. Downside is, they probably won't be able to realise it until they reach God Tier. Pages all have great potential in the building and help of their team and once they grow, they'll be a huge help. In this case, the P.o.T may be able to supply Time to their team mates, allowing them more Time to create whatever is needed. Also, they may be able to create timelines passively through the help of their team mates but once they are a fully realised Page, they would be able to independently assist in the growth and building of their team mates.
They also might be secretly good at creating music but fail to notice that fact, and their music ends up assisting their team in a way, probably acting as some sort of inspiration. However, they may end up causing a particular death of a team mate or something, whether to benefit themselves or the team. Maybe the team mate is a destructive cause, so their death was a good contribution, or the team mate was someone who kept interfering with the Page but not too much with the team, making it a selfish cause for the Page themselves.

Pages are usually quite timid when they start out, but once they grow, they may very well be the most confident and out going people you'd ever meet, next to the Thief of course. This player can be a huge benefit to the team, as long as they know how to use their powers properly and avoid creating a a doomed Timeline.

Inverse: Page of Time --> Thief of Space
___________________________________

Mage of Time

Mage - One who understands [Aspect], One who understands with [Aspect], an Active understanding class
Time - Rhythm, Order, Timelines, also has some connection to death

For this classpect, we could take it both ways, understanding with Time-based objects, or understand with Time as it goes on. I'd like it to take it both ways instead of one-way. A Mage of Time would be able to have a great understanding on how clockwork stuff work and how the Time is like and everything. They could probably be some whiz at clockwork machinery stuff in fact! However, it could take them Time to understand the session's Timelines fully, though once they do, they'll be an amazing asset to the team, or themselves, depending on whether they like to share or not. Active classes are mainly 'me, me' sort of classes.
The Mage of Time would most likely be able to figure out the best path for them to go through and if there's any unfortunate events awaiting the path they took. They might be able to tell if someone is going to be involved in that unfortunate event they are going to experience together and could choose to take the path that assists the individual's friend, or saves the individual themselves. However, unlike a Seer, they are unable to foresee the future. They would be more of a person who gains their knowledge from their own theories and predict the outcome of something, a little like a fortune teller would.
Mages also tend to suffer from their aspect, and in this case, the M.o.T would suffer from their Time Shenanigans, being unable to use it excessively, probably aging every time they time travel, losing someone they grew close to in another Timeline, being hurt by their own clockwork, etc. However since Mages have a deep understanding of their [Aspect], they should be able to know when to Time travel or not. Their knowledge on the doomed session they are in, would be able to allow themselves to time travel and possibly assist themselves or their friends physically, pointing out the things they have to change in order to not make that session doomed.
Their challenge would be, like any other Mage, to overcome their Aspect's negative side effects and come out in control of it. Also, they would have to learn take the Time to understand things and not rush through everything so consistently and Understand Time in their own way.

Inverse: Mage of Time ---> Heir of Space
___________________________________
Rogue of Time

Rogue- One who invites Theft of [Aspect], One who invites Theft through [Aspect], Passive Stealing Class
Time - Rhythm, Order, Timelines, also has some connection to death


A Rogue of Time, as a passive class, would be able to assist their friends by taking away the enemy's Time and giving it to them, allowing their teammates more Time to do things while their enemy panics over the lack of Time they have. They would also push their enemies around on the timeline a lot, marginalizing them by sending them to times where they cant be very effective, while sending their friends to the most advantageous moments and the longest stretches where they can accomplish whatever it was they needed to do.
A R.o.T, being a Time player would be bound to have some interest in death, probably enjoying taking dead things from other people and showing them to their friends or they just like going to funerals or something along those lines. Also, Time players seem to be musically talented or at least enjoy music in some way so in this way, the R.o.T would as well. Also, passive classes tend to lean towards their aspect's antithesis in some way, so the R.o.T would lean towards some interest in Space, probably the velocity of objects, things like that.
This Rogue would also be able to Time Travel and steal a particular item from a different timeline and give it to their friends. Failing session because of a particular mishap with an object? No worries, the Rogue of Time would be able to recover the object from a different Timeline and give it to their teammates to retry again. A Rogue of Time would definitely be of use to the team as most Time players are.

Inverse: Rogue of Time --> Knight of Space
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Post by linguisticallyInspired Sun Aug 09, 2015 11:28 pm

Space GT Title Speculations

Mage of Space

Mage- One who understands [Aspect], active understanding class
Space- Related to Size, Velocity, Frogs, Creation, Life

In a way, the Mage of Space would be able to understand the process of creating the Genesis Frog, probably making them good frog breeders. They would be able to know what to create for their own benefit of themselves, or maybe for their own team, if they have the same goals as them.
However, Mages tend to be negatively affected by their aspect, like how Sollux as the Mage of Doom has died a whole lot more times than his team members and how Meulin is controlled by Kurloz by her Soul. So the Mage of Space could be affected by what they create or maybe their creations occasionally backfire on them. Emotion-wise, they might dislike their own life or something like that.
Fortunately, Mages' aspects tend to bounce back and they are also protected by it, like how Sollux had multiple dreamselves and Meulin not suffering from severe heartbreak after the sad end to Kurloz and herself's matespritship. In this case, the Mage of Space could be protected by Space meaning they might end up being able to fix what they did wrong despite being hurt by what they created.
Mages also seem to be able to create their aspect, like how Sollux is quite skilled with the ~ath programming and how Meulin is great with shipping others and acting as a great matchmaker. This leads me to believe that the Mage of Space would be able to create a successful universe or Genesis Frog though they may suffer severe consequences after doing so.

Overall, the Mage of Space would be a handy player to have in a team since they have such a deep understanding of their aspect. The only drawback is that their creations may end up harming them and probably those around them, depending on what it is.

Extra Speculation [By Damnationsedge]:The Mage would likely be the ultimate physicist able to measure things like space and velocity in his head in seconds. Knowing about space and how it works could also bring in astrology as a knowledge as well as an understanding of the Incipisphere and the planets within it.

Inverse: Mage of Space --> Heir of Time
___________________________________
Thief - One who steals through [Aspect] or steals [Aspect]
Space - Frogs, Size, Creation, Fashion

As all Thieves go, they're bound to be really selfish or narcissistic in a way and the Thief of Space is no exception. The T.o.S, might be someone who thinks their fashion sense is the best and will probably resort to stealing others' clothes. They might have a criminal record for shoplifting from clothes stores, though that might be a little unlikely, but could still happen anyways. Maybe they're someone who wants to create something but ends up stealing others' creations or ideas and claiming it as theirs, which may make them a not exactly liked character in their group of friends.

During the thief's session, as a Space player, it is definitely their job to be in charge of breeding the Frog. While in the process of breeding it, they might try the short cut way to steal the frog from a successful session if their session is a doomed one, this is especially probable if they have already reached god tier. As an active class, they might have trouble relying on others to let their plans flow and might be one of the reigns or the leaders during the session, wanting to take charge, like we've seen in our two canon thieves in Homestuck.

The T.o.S' challenge would be to learn how to distribute their aspect among their team mates successfully and in this case, perhaps the Thief might share some tips about outfits, creation of life and so on. Their GT powers may include stealing an object's size for themselves, possibly making them smaller or bigger in size or velocity which could serve as a powerup during a battle like the Black King. Overall, though the T.o.S may not start out well-liked because of their thieving nature, if they come out successfully they may become a great asset to their team.

Inverse: Thief of Space --> Page of Time
___________________________________
Page of Space

Page - One who invites creation through [Aspect], One who invites creation of [Aspect], Passive Creation class
Space - Frogs, Size, Creation, Fashion

The Page of Space, like all pages would start out small at first, not seeming like they have a lot of potential in the beginning, but when the opportunity rises, they would then become one of the strongest in their group. The Page is usually a person who may seem somewhat gullible, weak somewhat, but with enough encouragement they become a great person and a leader like what we saw ghost Tavros do. In this case, P.o.S might achieve leadership or the creation of the frog through their friends, and may even be able to get them to help them create the frog somehow, perhaps like how Tavros achieved it through Friendship, in this case, maybe it's the Page's fantastical ideas of creation that make others interested in helping out the P.o.S with their troubles.

That precisely, would be the Page's challenge, finding out their good points in order to achieve their leadership and be extremely helpful to their team. The P.o.S would be able to use others' help in order to create an object that could give life, like an egg, a plant, etc. etc. Either ways, this is a very balanced class that shouldn't prove too much trouble to a team, unless their team members see them as a nuisance or anything, so hopefully no one tries to reject the Page's potential.

Inverse: Page of Space --> Thief of Time
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Post by linguisticallyInspired Sun Aug 09, 2015 11:33 pm

Void GT Title Speculations

Prince of Void

Prince- One Who Destroys [Aspect] or Destroys With [Aspect]
Void- Related to Nothingness, Non-Existence, Secrets, The Furthest Ring, Obfuscation, Invisibility

The Prince of Void is one who destroys Void, or in this case, Nothingness. A Prince of Void is one who would never really be trusted with secrets since they would end up exploiting them to the others, in this way, destroying secrets. Another way they could destroy with secrets is probably using them against their enemies. Also they could be able to destroy the existence of something or destroy the non-existence of an object, making it exist, something like what Roxy could do.
Being an active class, their destruction would be no doubt for their own good. Destroying others' secrets and exploiting them could just be a step to maybe allowing themselves to ascend to a higher status. They may very well end up doing things like Eridan, just instead of destroying the Hope of others, they destroy the secrets, existence and such.
It's best to keep the Prince of Void under strict supervision since they can also destroy the Furthest Ring which may end up placing their team under great danger. This could end up angering the Horrorterrors, though another way around is that the Prince of Void may end up controlled by the horrorterrors, unleashing destruction of all the above mentioned (Void.

Overall, a Prince of Void could be a great danger to the team if they're not kept under supervision by maybe a Sylph of some other healing class. Being a destruction class as well would cause quite some problems for the session to be successful.

Inverse: Prince of Void --> Maid of Light
__________________________________
Mage of Void

Mage-One who understands Aspect, One who understands with Aspect, Active understanding class
Void-Related to Secrets, Mystery, Obfuscation

A Mage of Void is one person you will never be able to hide secrets from, if the M.o.V wants to know it, they will, though they will only be able to know stuff that will affect themselves, like plannings against them and the like. Void is also related to the Furthest Ring somehow in which is where the Horrorterrors reside apparently, and thus due to the negative side-effects of the aspect the Mage is, the Horrorterrors will be more than likely to attempt to use the Mage as a pawn, or perhaps their friends, due to the Mage's protection from their aspect.
The M.o.V would also be able to understand how the Void works and how to obfuscate something, maybe like how a Rogue would, like Roxy, who stole the non-existence of an object. The Mage of Void would then be able to know what exactly they have to do to take the non-existence of an object and make it exist, a lot more than the Rogue would, though this power wouldn't be as powerful as the Thief or Rogue.
Mages, as a fore mentioned, tend to suffer from their aspects and create it. It appears Mages end up creating their aspect onto their loved one or end up creating it onto themselves by their loved one. In this case, it has lead me to believe that the Mage could end up manipulated into Voiding the existence of their loved one, or end being manipulated by the loved one to void out someone's existence, or at the least their secrets. This may most likely be the Horrorterrors' doing though, unless it's someone who is able to use mind-control on the Mage (Kurloz and Vriska for examples). The Mage of Void could also suffer from Nothingness, or Obfuscation, either being ignorant of surroundings or people being ignorant of them or both at once.

Not exactly a happy class but would have the potential to become quite powerful if they manage to overcome their aspect and come out in control of it. Once they do, they would be able to understand the secrets of the game, the Horrorterrors and a lot of obfuscated knowledge. The M.o.V should tread lightly on their aspect and hopefully there would be a Sylph or Knight to keep the M.o.V happy and sane.

Inverse: Mage of Void --> Heir of Light
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Post by linguisticallyInspired Sun Aug 09, 2015 11:37 pm

Mind GT Title Speculations

Maid of Mind

Maid-One who creates with [Aspect], One who creates [Aspect]
Mind-Related to Thoughts, Decisions, Justice, Logic

A Maid of Mind would most probably have a strong sense of Justice, being able to supply themselves with it and all. They would never run short on decisions since they would always be able to find some way or another to inspire themselves and think on the most justifiable situation. In any situation they find which lacks a sense of Justice they'd rather have, no problem, they'd be able to create that situation, either literally if they have ascended God Tier, or influentially, sharing their own thoughts with others to let things go somewhat their way.
The M.o.M could be somewhat manipulative in a way, but not so much as a Witch. They could be able to create Thoughts for themselves to follow and would probably be pretty good at following their own advice. In terms of Mind-ish stuff, they also could be able to create Mind games for themselves to solve or for others, depending on their particular motives.

In conclusion, a Maid of Mind could serve as a decision maker for a group which has no sense of direction plus they won't be too much of a danger to their group, as long as they make the right decisions for themselves. If however, they do not, then it would be best to have someone else to supervise them and guide them, like maybe a Seer. But that would be unlikely, as long as they do create a logical decision for themselves.

Inverse: Maid of Mind-->Bard of Heart
_________________________________
Sylph of Mind [Done by: Damnationsedge]

The Sylph is all about healing either healing their aspect or with their aspect. This means a Sylph of Mind would likely heal others of mental strain and turmoil. If there'd been one of these around for the trolls then keeping Gamzee under wraps would've been much easier and likely this character would do well looking after any other Rage player so that they don't snap. The Sylph can sooth and help relieve their minds and any negative thoughts or behave more villainously by healing people of thoughts that the Sylph doesn't want.

Inverse: Sylph of Mind --> Thief of Heart


Last edited by linguisticallyInspired on Sun Aug 09, 2015 11:51 pm; edited 1 time in total
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Post by linguisticallyInspired Sun Aug 09, 2015 11:40 pm

Heart GT Title Speculations

Bard of Heart

Bard- One who invites destruction of [Aspect], a passive destruction class
Heart- Related to the Soul, Emotions, Motivation

The Bard of Heart could be able to destroy people's Soul through others. Probably influencing others to break others down however not in a way a Bard of Mind would. They could make others feel really distraught and wary of emotions because of maybe something the Bard of Heart has said purposely. However, Bards tend to change the way they destroy something through their aspect, take Gamzee for example. He became Terezi's kismesis and inspired Rage through her, he went around killing people inspiring Rage through others like Kanaya I guess?
Also, they could also make others feel unmotivated, maybe by destroying something or someone precious to them? In this way they could even destroy the 'Soul' of others, heck they could also make someone kill themselves or something.

Overall, a Bard of Heart isn't really someone you'd want to have around your team. They could also be very pessimistic people with a deep hatred for people or maybe they're sadists.

Inverse: Bard of Heart-->Maid of Mind
_________________________________
Knight of Heart

Knight - One who protects [Aspect], One who protects with [Aspect], Passive/Active Usage/Protection Class
Heart - Intuition, Relationships, Soul

The Knight of Heart is a very noble class to have indeed. The K.o.H would have the role of protecting their team mates' state of soul and ensuring that their emotions are in check. They would be like the caretaker of the group pretty much. A very useful partner to have in the process of the Space player's frog breeding.

The Knight unfortunately themselves, may always be having a hard time ignoring the fact that everyone seems to be a lot more motivated than they are, maybe they themselves don't know how motivated and excited they seem to appear in front of others. They may also be someone who's struggling to be true to their own Emotions.

The Knight's challenge would be to become a little more confident in their own abilities and successfully use their emotions and intuition to protect their team mates' state of Heart. Quite a wonderful player to have in times of distress where they would be able to calm the atmosphere so that the group would have space to think. After achieving god tier, the possibility of the Knight really literally being able to use emotions to protect others would be highly useful. Overall, a Knight of Heart would be the sort of person who would be great to have around if their team mates are very easily agitated.

Inverse: Knight of Heart --> Rogue of Mind
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Post by linguisticallyInspired Sun Aug 09, 2015 11:43 pm

Doom GT Title Speculations

Thief of Doom

Thief-One who steals with [Aspect], One who steals [Aspect], Active Stealing Class
Doom-Related to Fate, Death, Sacrifices

The Thief of Doom is a pretty unlucky class, stealing Doom for themselves and all, though they may be quite the over-confident one like both our canon thieves, Vriska and Meenah. In a way, the T.o.D would be able to take away the Doom of others through their own conscience, since they might secretly be very kind people, hiding under a facade. Also, stealing others' Doom for themselves may very well lead to their own demise, holding so much Doom, leading to their own sacrifice for their teammates' selves.
However, Thieves are able to somehow distribute their aspect if they want to, this probably leading to the rest of their team's demise. One way they could steal with Doom is though, probably taking others' Sacrifices upon themselves or stealing others' Fates, good or bad, depending on their own motives.

In the end, the Thief of Doom is a pretty unlucky class since there's a very high possibility of them dying after sacrificing themselves to prevent the Doom of their team. If they are able to control the theft of Doom through a balance of selfishness and selflessness however, this might be prevented somehow.

Inverse: Thief of Doom-->Page of Life
________________________________
Knight of Doom

Knight - One who Protects with [Aspect] or Protects [Aspect], Passive/Active Usage/Protection Class
Doom - Destiny, Sacrifice, Death

The Knight of Doom as usual, would play a part in protecting the Space player, or the Space player protecting the Knight, whichever works best. In this case, the Knight would be able to protect the Fates of others, preventing them from having a sad fate and keeping them sane, also even protecting others from their own death. Their part will be crucial in protecting the Space player since they would be in charge of making sure the Space player doesn't have any deaths that could occur to them.
Knights also tend to feel like they are never good enough, in this case, the Knight would probably start out feeling like their Destinies are nothing compared to others, always feeling a little lame every time the subject of Destinies and Fates are brought up. They could be rather pessimistic people, always feeling like they can't play a good part in helping people and protecting them.
Since Doom is also related to Sacrifices, the Knight would be bound to make some sort of Sacrifice in place of others' Sacrifices. For example, they could stop someone from making a dangerous decision and take their place, protecting others' Sacrifices from happening and replacing it with their own. This could possibly lead to their own death, or probably making them partly scarred or something (Mituna burning out his psionic powers).
Knights are usually good people with great intentions, they just need the right people to help them to feel more at ease with themselves. Sure, they might feel like others are waaaayyy better than them, but that's not true, they just need a little more confidence even though they hide it behind a confident or cool mask, (Dave as a Cool Kid, Karkat pretending to be all that, Latula looking like she's cool). Like a Knight usually does, they hide their emotions behind a mask.
In conclusion, the K.o.D has a potential to be KO'd (pun intended) in the process of protecting someone close to them. Sure they'll have their confusions and such but they are a handy player to be around. Protecting others from their own Deaths after all, who wouldn't want such a considerate soul as that!

Inverse: Knight of Doom --> Rogue of Life
____________________________________
Seer of Doom

Seer - One who invites knowledge of [Aspect], One who invites knowledge through [Aspect], Passive Understanding Class
Doom - Destiny, Sacrifice, Death

A Seer of Doom would have the role of guiding the team through the sacrificial path and their team might have to give up a lot of things throughout their session. But that should as long as the S.o.D knows what they're doing, it may allow the their team to grow through those Sacrifices. The S.o.D would also have a wide knowledge on destinies and deaths, this could mean that they might be somewhat interested in fortune telling or tarot cards, anything that may have a link to foreseeing destinies of others or themselves.

As the S.o.D also goes down the road of sacrifices, they may even come to the point where they know they're probably going to die, or perhaps their team is. Doom players always have a knack of knowing that either they or their team would face death somehow, passive classes seem to be able to sense others' deaths more than active classes however. Since the S.o.D would be a person who knows about death a lot more than other people, they may even be able to convince their team about it and may be more ready to accept it than others.

Overall, a Seer of Doom would be a very interesting class, one who knows about the possible deaths that would be coming, they may be able to warn others of their demise before the stationed death comes along. If they choose not to warn their teammates, though unlikely since the Seer has a role of guiding their team mates and being the support to them, the S.o.D might feel like they may mess up the alpha timeline in a way, they could also be people who learn to accept deaths the way it goes. It could go both ways anyway.

Inverse: Seer of Doom --> Witch of Life
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Post by linguisticallyInspired Sun Aug 09, 2015 11:45 pm

Hope GT Title Speculations

Seer of Hope

Seer - One who invites knowledge of [Aspect], One who invites knowledge through [Aspect], Passive Understanding Class
Hope - Beliefs, Working Beyond Limits, Possibilities

A Seer of Hope is basically someone who would act in the role of guiding their team towards the most diverse possible path. They could probably end up guiding their team mates along individual paths depending on the knowledge they gained and know of every team mate. They could guide their team accordingly to their beliefs, for example, if the team is a very imaginative group, the path they are guided through would be the most imaginative or if not, probably the most scientific. The S.o.H will be able to predict the most imaginative or scientific thing that could possibly happen throughout the session, also depending on their beliefs as well.

The S.o.H, character-wise, they could be someone who has a huge asset of knowledge on something, like how Terezi was with Justice (Mind) and Rose with Truth(Light). In this case, the S.o.H might have a very good understanding on fantasy creatures or scientific theories, or maybe both. Like all Seers, the S.o.H would be a background worker, using their friends to support them and at the same time support the friends as well. It's not to say the Seer cannot take action by themselves, it's just that they need their friends to assist along with them, since we know that Rose, our canon Seer had gone grimdark upon attempting to take revenge on Bec Noir.

I can't say that there's nothing too special about the S.o.H's powers as with the understanding class except for a slighlly clairvoyant nature, since they do have the power to predict the outcome of actions. The S.o.H will have a major supportive role of ensuring that their team continues through with a wide open minded view on their session, as Hope does represent Various Possibilities.

Inverse: Seer of Hope --> Witch of Rage
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Post by linguisticallyInspired Sun Aug 09, 2015 11:49 pm

Breath GT Title Speculations

Seer of Breath

Seer-One who invites knowledge of [Aspect], One who invites knowledge through [Aspect], passive understanding class
Breath-Related to Freedom, Breeze, Motion of Living Things

A Seer of Breath would be able to allow their team to understand what is needed for Freedom. They would be able to understand how living things move and what it takes to have Freedom and share that knowledge with their teammates. A Seer of Breath could also be a very 'Free' person, freely explaining stuff to their friends, allowing their team a slight insight on the Freedom of the S.o.B. They could also see the possibilities that will arise from strong independent action and motivations, and work to bring everyone towards what versions of the future they wish that they can see arising from that.
For example seeing the possibilities that would arise from undertaking a long journey, or the benefits and dangers of a quest. They could single out and council people who they think will be able to wield especially great influence on their own.
Another possible factor would be that the S.o.B could be able to understand how the consorts work and give that knowledge to their team to help them have more knowledge on their consorts. Also, they could be able to learn from the Breeze, like how it moves and understand where a particular object or person is from the Breeze.
A Seer of Breath's challenge could be to learn how to input their knowledge of BREATH to their team's tasks and act as assistants. This would especially be challenging if the Seer of Breath is an overly free-spirited person with too much knowledge to give around.

Overall, a realised Seer of Breath would be able to serve as a good companion to others, giving their team an understanding on what to do if they're stuck in a very tight situation, thus giving them knowledge on Freedom. One thing to watch out for though, is that the Seer's knowledge on Breath might cause too much freedom which can be a bad thing, possibly causing their team to know how to breach the rules and such.

Inverse: Seer of Breath-->Witch of Blood
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Bard of Breath [Done by: undoneSyntax]

Class: Bard
Aspect: Breath
Character Traits: Considering the duality of the bard class, the bard of breath would most likely come from a life of servitude or otherwise manipulation. This would affect his personality greatly, giving him the impression that the whole world is imprisoning him. The whole point of the Bard class is learning how to control your aspect and merging it with your life, making you a more rounded person. That's why gamzee was a failed Bard of Rage. He could never control his anger when it took over. So, it would make sense that the goal for a Bard of Wind would be to free themselves of servitude while not letting the concept of freedom rule their life.

Possible Powers: Seeing as bards destroy using their aspects, they would likely destroy using literal wind, causing destructive tornados to damage enemies and such. This would also have a second side, in the ability to manipulate their team. Breath players are often emotional backbones to their respective teams, like how John was the leader of his team, and how Tavros was liked by basically everyone. This means that a bard might be able to manipulate their team to cause destruction, which can be very dangerous in itself. These all make the B.O.B. into a potentially very dangerous class for everyone involved.

Inverse: Bard of Breath --> Maid of Blood
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Knight of Breath [Done by: Damnationsedge]

The Knight would exploit and weaponize freedom and wind, using wind as a weapon is exactly what it sounds like while freedom is a little more complex. This would make the Knight a crusader in the name of freedom, think William Wallace.

Inverse: Knight of Breath --> Rogue of Blood
___________________________________________
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Post by linguisticallyInspired Sun Aug 09, 2015 11:55 pm

Blood GT Title Speculations

Rogue of Blood [Done by: Damnationsedge]

Blood is all about ties and obligations and the Rogue is about stealing to benefit others.
Stealing someones ties and obligations could provide them with freedom allowing the Rogue to break a friend out of a deal that they're trapped in or to take away an enemies obligation to fight them. It'd also mean stealing literal blood so the Rogue could serve as a blood donor absorbing blood whenever he cuts a foe and then using it later to help an ally that has been deeply cut and has lost lots of blood. Among Trolls this could be especially useful as it may be possible to take blood from one and use it to aid another such as taking from a noble and giving it to a commoner combining their blue and red blood to raise him to a purple blood. The Rogue himself could become a rainbow of blood colours as he holds all these colours inside him resulting in all kinds of effects.

Inverse: Rogue of Blood --> Knight of Breath
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Heir of Blood

Heir - One who invites manipulation through and of [Aspect], Passive Manipulation Class
Blood - Ties, Unity, Bonds

An Heir of Blood is a person who tends to go along with the flow of things, in this case, they probably go along with the flow of friendship. They would be the sort of person who won't tie you down, but will have somewhat of an influence on you to remain friendly and have an everlasting bond with each other. Heirs also are somewhat protected by their aspect so as for this case, they probably won't have much trouble keeping friendly with other people and having an eternally strong bond with people.
Blood could also mean actual blood and in this case, perhaps the H.o.B tends to be protected by the Blood of others, especially trolls'. They could be a lower blood and somewhat change their personality and blood colour into a highblood, not literally of course, but somewhat utilise the blood colours of other trolls', especially if they're using it to passively influence their team mates into becoming higher up on the spectrum.
Blood also relates to the Spirit as Karkat once stated in the latest update that he thought Blood is related to warrior spirit and such. In this case, the Heir could influence Warrior Spirit through others making them more motivated to fight (ghosting the Breath antithesis). Like John, who inspired Freedom through Roxy, the Heir would inspire Unity through others, making an awfully well-working team together. They would be going around helping others with their friendships and close bonds, making them a really good leader. 'Cause in the first place, Blood players tend to kinda be the leaders of their group most of the time.
All together, the Heir of Blood would be a great player to have around. Being so nice to people while keeping their united and all of that! There's no doubt that this player would make a wonderful player, especially if they have another one to help with that.

Inverse: Heir of Blood --> Mage of Breath
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Post by linguisticallyInspired Sun Aug 09, 2015 11:58 pm

Fan Classpect: Exile of Frame

Exile-One who passively ignores their Aspect
Frame-Related to Context, Position, Timing, Pictures, levelheadedness

An Exile of Frame would most likely be one who ignores how Position and Context of a particular scene affects them. They would be completely ignorant of it and go through whatever they want with no concern for the way things go and because of this, they are unaccepted by their teammates for this, especially since ignorance of context could affect how teamwork goes. They could actually also be somewhat ignorant to their interests in capturing moments of a particular scene, feeling like it won't be of any help to the team and such.
However once they are accepted, they would be able to do some cool things with their pictures and because of their ignorance in Position and Timing, they are able to see the big picture of one entire big squabble. They might also end up ignoring the Levelheadedness of other people, being a passive class and all.
An Exile of Frame's powers would be to ignore the timing of others though they won't seem like they are, and from there, possibly charge through the enemy's positions and such, spreading ignorance of the context and position.
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Post by linguisticallyInspired Mon Aug 10, 2015 9:01 pm

Light GT Title Speculation

Bard of Light

Bard: One who invites destruction of/through [Aspect], Passive Destruction Class
Light - Fortune, Knowledge, Luck

The Bard of Light would be someone who probably have this huge love for luck when they first start out. They would probably have this huge collection of lucky charms around their house or on their person in order to maintain as much luck around them. They would also attempt to harvest as much knowledge to make themselves the smartest person on the planet. After a while, they might suddenly realise things like 'I CAN'T BE THE SMARTEST!' or 'LUCK IS SO DELUSIONAL!!!' and then they would probably end up either really Gamzee-like or if they're sane enough, Cronus probably.

Not every Bard is Gamzee so, they may end up really upset but they also kind of take out their irritation through others passively. They could be this very passive aggressive friend who might end up blackmailing you in the future. The B.o.L will probably destroy through feeding others the wrong information, so that it's passed down continuously until it literally destroys knowledge in that way. For Luck, the B.o.L might influence someone they're close with to get into superstition and entirely influence them with luck to destroy their very being or sense of mind, like what Gamzee did to Terezi.

Overall, the B.o.L is a potentially powerful character who could be of use to the ally team since they'd be a good weapon against the enemy through time at least. A Bard's methods of destruction can be quite creative. The Bard of Light would also prove a danger to the team's session is not kept in check so hopefully they don't take their self-revelation too hard on themselves or they'll end up like Gamzee.

Inverse: Bard of Light --> Maid of Void
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Post by linguisticallyInspired Wed Aug 12, 2015 9:38 pm

Rage GT Title Speculations

Witch of Rage

Witch - One who manipulates [Aspect], One who manipulates with [Aspect], Active Manipulation Class
Rage -  Religion, Limitation, Negative Emotions

The Witch of Rage would be a rather rule-breaking character who might be a little on the rebellious side. However, they could probably have this really religious side of them which they might end up using to manipulate others to their own will, either that, or they may be able to convince someone to change religions somewhat through negativity, literally. Upon ascending god tier, they would be literally be able to control someone's anger and hate.

The W.o.R's powers would include controlling someone's limits, forcing the other to think in a one-straight path manner, without allowing them to see other possible paths. They could also use those limitations to their own advantage, pushing someone into a state of anger and hate. Without proper supervision, the W.o.R could potentially start the next slaughter fest, being the mastermind behind it. This would be very useful against fights, as long as the Witch is on their team's side or they'll become a fearsome enemy.

Overall, the Witch of Rage is a very powerful class. They wouldn't care to push aside anyone in their way. They may not be someone who would be particularly liked, considering that they might be very religious and manipulative. Best to keep this one on your side and even then it's best not to have this as your enemy as they can prove a very strong force of offense.

Inverse: Witch of Rage --> Seer of Hope
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