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MSP Fan Adventures

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Post by friendlyJoker Fri Mar 20, 2015 12:59 pm

yes, damm is right with that thing

we need a story to follow.

and i said 3 characters as the protagonist, if you recall, in the original the story started with 4 kids, and one was not present or just doing something unimportant in the background in each act. Obviusly we will have more characters, but those ones are the most important ones.

and dont worry damm, i already have something in mind.

is something simple, but i think it could work

but maybe it needs a little bit of the comic genius of Gandey (Red) jaja
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Post by Damnationsedge Fri Mar 20, 2015 5:59 pm

Well, we kinda need to know to make suggestions.
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Post by friendlyJoker Sat Mar 21, 2015 3:00 pm

okey the story is simple and red already knows it

we start with the protagonist and then he talks with a side character just to present them.

we then take a look at the house of the Prota, homestuck act 1 style you know, this shouldnt take to long.

we make the transition and present the other person the Pro was talking to and then cut to the antagonist, showing him as the oposite of the Pro. Showing part of his house in the same way.

we come back to the Pro to see that the Side talks him about the game.

looking for more players the Ant enters too (and some other side characters)

we start the "rivality" of the Pro and the Ant. and then we repit the Vriska-Terezy angle

one hurts the other one, and then swears revenge.

thats a start, and to be honest, i dont think we are going to finish this simple start with out spending SOME time on it
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Post by DistantRed Sat Mar 21, 2015 4:06 pm

Can I dibs on antag? Also, since we're doing such a rivalry I assume trolls.

I would do first dibs on classpects, but I've done that before. I'll let you guys have first crack at classes and all.

However I will do dibs on mustard blood. Mustardblood antag sounds pretty boss.
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Post by friendlyJoker Sat Mar 21, 2015 4:30 pm

dibs?
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Post by DistantRed Sat Mar 21, 2015 6:09 pm

"Dibs" is claiming something
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Post by friendlyJoker Sat Mar 21, 2015 7:37 pm

kk

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Post by Monjaro Sun Mar 22, 2015 4:56 am

there is also bags and shotgun.
but anyways lets start with figuring out the characters.
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Post by friendlyJoker Mon Mar 23, 2015 5:20 pm

then go ahead, i want to listen what you have in mind :D
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Post by Monjaro Mon Mar 23, 2015 6:11 pm

will we use pre-made character or are we going to make new ones.
will this be just a troll session or will it have humans, cherubs etc.
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Post by friendlyJoker Mon Mar 23, 2015 8:32 pm

well, i had in mind using trolls, you know, because they are usually more interesting than the kids.

but i alwayse wanted to put a cherub in the story, i dont know how or for what, but i think those little skullfaces are cool.

respecting pre made characters, that doesnt really matter.
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Post by DistantRed Tue Mar 24, 2015 9:14 am

I know a way to have a cherub in a troll session! Cherubs are usually (for all we know) Lord and Muse, and a Lord of Doom would be able to bend the rules to join a troll session. The only problem is how could this be nerfed?

Maybe he just wants a challenge so he doesn't try to make it impossible or too easy? He most likely will set obstacles and set a certain time for everybody to win or else they meet their doom. Maybe the hope player is left alone in the cherub session and does the path of the martyr?

Sounds interesting to me at least.

Also since he's already breaking the rules, it could be a human, troll, and cherub session.

Even if we don't do this, we need a cherub in the session.
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Post by linguisticallyInspired Tue Mar 24, 2015 9:42 am

I was going to make a cherub sooner or later anyways. She/He could be in it
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Post by Damnationsedge Tue Mar 24, 2015 3:33 pm

Well from a perception of interest we could build it up without designating a pro and ant. Just two individuals with different approaches. As it goes they express qualities that are both positive and negative to keep them rounded and some qualities that are positive or negative depending on your personal views. The ultimate point being that when there is the big inevitable faceoff its the readers choice who is the protagonist and who is the antagonist. After all no one does something just to be evil.

For example which of these is evil. The world is dying and preparing to reincarnate into a new world, you can try to drag out this world, it'll mean the people on it will survive but life will become more toiling and harsh living on a world thats pretty much dead. Or you can kill it, everyone will die but then the world will be reborn in its prime. Is it better to condemn to suffering or to kill outright.

Also I should point out Red that the cherubs were Lord and Muse because there were only two of them. For the game to be possible with two players the Lord and the Muse are the only classes strong enough and must be Time and Space since those aspects are necessary. Personally I don't think a cherub is a great idea anyway, not to just have one for the sake of having one.
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Post by DistantRed Wed Mar 25, 2015 7:45 am

Honestly Lord of Doom is strong enough to break the game enough for the time/space thing to not matter, though I do understand why it bothers you.

Also, characters, we need 'em. Since Lord o Doom is a thing, we COULD have humans, either way I'mma make a troll.

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Post by linguisticallyInspired Wed Mar 25, 2015 7:54 am

Created them. So basically the male side is gonna dominate right?
Yulmosi will be surpriiiiseeeedddd!
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Post by Damnationsedge Wed Mar 25, 2015 8:01 am

No, the time and space players are still needed because they are needed to create the frogs. Besides isn't it more important to have interesting classpects than outright strong ones?
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Post by friendlyJoker Wed Mar 25, 2015 2:36 pm

well, to put a little bit of order in this My WoRd ShAlL Be hEaRd

first of all
yes, Lord and Muse is for 1 or 2 players sessions only. But even then the idea of Red works because the idea is that they go out of their session to enter another one. That idea is really cool, and i like it.

When it comes to the Lord of Doom, instead of an outright antagonist i would like to do the oposite.
A guy who is destine to doom everything, even if he doesnt want to. The story could put him as a Gamzee, Doing things because "destiny" is alwayse doing things to him. So he would put barriers in the game, not because he wants to, but because he cant control his powers.

SECOND.
yes in the story Time and Space is necesary to create frogs, but remember, they are playing in a session that is Doom from the start. So the game could give them the ability to, first of all "Doom" the session, and secondly, Do something about it, giving them some "Hope".

Third.
The Cherubin isnt supposed to have a predominant part YET. the point is that they are still stroguling with them. If we put a cherubin with one predominant there would be no point. it would be the same as other troll with nothing interesting on it. So i say, both parts could become the predominant in at any point.
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Post by linguisticallyInspired Thu Mar 26, 2015 5:58 am

The cherubs will be of my possession. https://homestuckrole-play.rpg-board.net/t2007-yulliare-and-yulmosi
I may or may not create an additional character but considering that I'll technically be in charge of 'two' characters, I might not.
Anyways, what's with the Hope thing? The antithesis of Doom is Life, so does that mean we'll need a Hope player?
Cherubs' godtier titles are usually the opposite classpects of each other. So there would be either a Muse of Life or a Lord of Doom in the session.
While the Hope's antithesis isn't stated (My theory is that it's Rage, even though Rage's antithesis could also be Heart), it'll be tricky to create a dual player(s) of the different aspects.
I'd like a slight clarification please.
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Post by Damnationsedge Thu Mar 26, 2015 8:03 am

Not to sound pushy but wouldn't the Lord and Muse have to be Space and Time since those aspects are necessary and the game always includes them even if there are only two players. Not to mention theres always a way to win, you can literally botch your entire session in seconds but at the word go you do have a chance.

Also the aspect opposites are as follows.
Time - Space
Life - Doom
Blood - Breath
Heart - Mind
Hope - Rage
Light - Void

Plus shouldn't we create the characters together? Find which classpects are the most interesting to follow and have the most interesting effects on the world. Maybe even make the characters before we assign classpects to them, build them up and then see what fits who they are and what they need to accomplish.
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Post by linguisticallyInspired Thu Mar 26, 2015 8:35 am

Sounds like a good plan, I'll keep Yulliare and Yulmosi's personalities still (obviously). Everyone could submit in the characters they're using for the comic and finally we'll have a big discussion over what classpects suit which character, what this and that should be in and such.

Also, for a mixed race session, I suggest an equal number of girls and boys, to keep the gender distribution even, the Prospit and Derse dreamer equality is also kinda important as well I guess. From what I've seen, there's always an equal number of P and D dreamers in every session.
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Post by DistantRed Thu Mar 26, 2015 9:22 am

I double the notions of discussing aspects and the such after making the character.

I also double the notion of same amount of gender, because unless you are counting Sollux and Mituna as two people, then there's 6:6 for trolls, 2:2 for humans, and 1:1 for the ol' cherubs. So, since it seems to be a canon thing for # of males to equal # of females, then we should match it.

The same goes for Prospit to Derse... mostly. The humans are all 2:2, with 1 gender each. The trolls are 6:7, with 3 of each gender on Derse, and 3 females, four males on Prospit, because of Sollux, and as for Alpha Trolls and Cherubs, I have no idea whatsoever. We most likely do not have any Sollux-y types.

So, we should have the same amount of dreamers on Derse as Prospit, and the same amount of each gender on both Derse and Prospit, just to be canon-ish. Also, I feel we should have same number of genders amongst the races (example: 1 male human, 1 female human, 2 male trolls, 2 female trolls, 1 male cherub and 1 female cherub(duh for the cherubs obviously)).

Any objections?
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Post by Damnationsedge Thu Mar 26, 2015 9:59 am

Well with the gender its assuredly the game once again making sure things are set. If it created a game full of a single gender it wouldn't matter if they won, they'd be incapable of reproduction. This is another reason for one of the trolls chosen for the original group having access to a matriorb to ensure reproduction is possible. That does make things a little awkward for our own session, how do we ensure our trolls can reproduce?
Anyway here I've got some extra bits I had spare, a few trolls, consorts and constellation symbols.

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Post by DistantRed Thu Mar 26, 2015 10:41 am

First of all, you are a good artist, DE.

Secondly, that was one of the reasons I thought it could be. My other reason was just for gender equality.

Thirdly, I have devised "rules" to decide how many trolls are needed.

-Assuming everybody needs one kismesis, and one matesprit, and a matesprit cannot be a kismesis, four are needed.

-Assuming everybody requires an auspitice, as well as a kismesis and matesprit, and assuming there's no weird pairing where you are your own auspitice, it needs to be divisible by three.

-Assuming everybody needs all four kinds of pairings and you don't have any weird stuff, it should be divisible by both four and three (the smallest would be 12, and the next smallest being 24).

Now, I am not going to be the guy who pretends he understands troll anatomy, but this seems to be the pattern.
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Post by Damnationsedge Thu Mar 26, 2015 11:09 am

Why would they all need someone in each quadrant? I mean that'd be a little too ideal, kinda contrived. A few are bound to pair up in different quadrants but its not necessary and they won't be guaranteed to remain there.
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