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Sburb Component Templates
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Sburb Component Templates
These are the templates for lands, fraymotifs, classes and aspects. Fraymotifs and lands have a much more lax approval process. However, please bear in mind that classes and aspects have an extremely strict approval process. This is because they must be balanced and useable in common roleplay, along with fitting to the style seen in Homestuck.
Do not post these in the character submission area. Please post them <<here>>, in the fan content submission area.
Do not post these in the character submission area. Please post them <<here>>, in the fan content submission area.
- Lands:
- Code:
[b]Land Name:[/b]
[b]Aspect:[/b]
[b]Terrain:[/b]
[b]Landmarks:[/b]
[b]Player Handler:[/b]
[b]Gate Color:[/b]
[b]Main Quest:[/b]
[b]Denizen:[/b]
[b]Consorts:[/b]
[b]Other:[/b]
Land Name: Lands have a naming convention you must follow: Land of ___ and ___. The blanks are usually one word, but two words are possible (i.e. Land of Little Cubes and Tea)
Aspect: This will be the aspect of the player who is belongs to.
Terrain: Describe the landscape in words or a picture.
Landmarks: Planets may have places special to the story of the land. Also, space players will always have the Forge on their planet, while time players will have a Scratch artifact.
Player Handler: The player the planet is designed for
Gate Color: This will be its player’s color.
Main Quest: Explain the main objective of the land- something like "Play the rain." What does the objective involve?
Denizen: What deity resides over the planet? They are usually based off mythological figures/godheads. Keep in mind that the player will usually end up fighting them to the death to release the grist horde.
Consorts: A creature that the player may persuade to help on their missions. They often are linked with the planet's story.
Other: You can put anything here that doesn’t fit elsewhere.
- Fraymotifs:
- Code:
[b]Name[/b]:
[b]User Aspect(s):[/b]
[b]Boondollar Cost:[/b]
[b]General Usage:[/b]
[b]Active Effect:[/b]
[b]Passive Effect:[/b]
[b]Other:[/b]
]Name: Just the name of this particular ability. They usually have something to with its aspects and its effects.
User Aspect(s): The aspects required to perform the Fraymotif- one player for each listed aspect. Multi-aspected ones will be way more expensive, but also way more useful.
Boondollar Cost: You can use actual numbers or just say something like “Cheap” or “Insanely expensive” since nobody keeps track of their character’s actual boondollar amount.
General Usage: This would be when and how you use it, i.e. in combat.
Active Effect: What is the effect you see right away? Is there a bright light? Does the target catch on fire?
Passive Effect: What does this do that you can’t see? Does it heal the user’s wounds more quickly over time, or make people less likely to stub their toes over the next hour?
Other: This slot is for anything that doesn’t go somewhere else.
- Classes:
- Code:
[b]Name:[/b]
[b]Garb:[/b]
[b]Meaning:[/b]
[b]Role:[/b]
[b]Main Power Type:[/b]
[b]Story Role:[/b]
[b]Challenge:[/b]
[b]Other:[/b]
Garb: Aspects have a symbol color along with primary, secondary, tertiary and accent colors. Explain what color would go where on a player who reaches the God Tiers and gets the god tier garb, along with the shape and style of the clothes. God Tier garbs will usually have a hood, head ornament or cape of some sort.
Meaning: This is generally one word, like, Healer or Destroyer.
Role: Two lines that explain how the meaning applies to their actions; Heals with their aspect or Heals their aspect, Destroys using their aspect or Destroys their aspect, etcetera.
Main Power Type: How does the power manifest itself? It may take a while for the true colors of a god tier to shine through, but when they do, what kind of abilities can they expect? This can be very general.
Story Role: The class defines, at heart, the character arc of a player it is assigned to. Generally, it takes the form of the two two paths presented by their role lines.
Challenge: What is the main thing a player of this class must overcome
Other: Anything that does not fit elsewhere can be written here.
- Aspects:
- Code:
[b]Name:[/b]
[b]Meanings:[/b]
[b]What personality gets this Aspect:[/b]
[b]Examples of Powers of Aspect:[/b]
[b]Symbol:[/b]
[b]Main Clothes Color:[/b]
[b]Shoe Color:[/b]
[b]Other:[/b]
Meanings: How is the aspect interpreted? (e.g. heart players have domain over the Soul, Spirit, Self, etc.)
What personality gets this Aspect: What type of person would be assigned this aspect?
Examples of Powers of Aspect: When a character gets abilities pertaining to their aspect, what might they expect to see? What type of things are associated with their aspect that they may have a relation to? Is there a specific power that most players will obtain?
Symbol: They aren’t generally very complex, but not overly simple either, Stay within the style of canon. Also mention the color it is- Symbols are only ever one color.
Main Clothes Color: Aspects have a color for their symbol, an accent color, a primary color for their clothes, a secondary color for their clothes, and a tertiary color for their clothes. Please provide hex codes, example images or colored text for each color.
Shoe Color: This usually contrasts with the rest of the colors. Otherwise, there aren’t any definite patterns.
Other: Anything that does not fit elsewhere can go here.
tlo- Legacy Administrator
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Join date : 2014-10-05
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