HomeSearchMemberlistUsergroupsGalleryRulesFAQLog inChatboxRegisterCalendar
Log in
Log in automatically: 
:: I forgot my password
Latest topics
» Introductions
by _.latula._.Pyrope._ Mon May 07, 2018 9:08 am

» Arborr Woodie ((big fin?))
by Derpy Thu May 03, 2018 9:49 am

» RP art shit
by aestheticAvenger Sat Apr 28, 2018 7:03 pm

» Post Cannon Victory RP
by friendlyJoker Tue Apr 17, 2018 12:56 pm

» St Valensprites
by zoraroastedCoffee Fri Apr 13, 2018 10:41 pm

» James Turner
by zoraroastedCoffee Mon Apr 09, 2018 9:58 pm

» Another session, perhaps? ((the BIG CANCEL))
by Derpy Wed Apr 04, 2018 9:33 am

» PLANEWALKER (Hiveswap RP, looking for humans age 13-14)
by zoraroastedCoffee Mon Apr 02, 2018 4:03 pm

» Erik Rennell
by zoraroastedCoffee Mon Apr 02, 2018 4:00 pm

» Idea: How To Have A Better Time Player (Or A Better Session In General)
by DistantRed Fri Mar 30, 2018 3:27 am

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest


Most users ever online was 80 on Sat Dec 21, 2013 3:59 pm

Share | 

 Aspect - Wire

Go down 
Kneehigh Pilgrim

Leo Posts : 263
Boondollars : 6880
Join date : 2014-10-22
Age : 28

PostSubject: Aspect - Wire   Thu Oct 23, 2014 8:11 am

Name: Wire
Meanings: Totality, Combination, Unification. Wire players tend to try and build the party into a hive or gestalt.
What personality gets this Aspect: Users of Wire often seem soulless efficient and focused.
Examples of Powers of Aspect: Users of Wire are built around both personal efficiency and can unify the party but also have little time for those that are less useful and are the first to designate someone as expendable. A Knight of Wire can wield and exploit their own group, even manipulating them into fighting as a unified whole as well as wielding their personal efficiency. The Sylph of Wire seeks to heal and repair themselves and the party as a whole, even amputating parts of it that are a threat to its efficiency. Sometimes a Wire user will sacrifice their humanity to become more capable, even giving up their flesh for the superiority of steel.
Symbol Colour: Navy
Main Clothes Colour: Blue
Shoe Colour: Grey
Other: Since I predict someone will point out that the connectivity of Wire is similar to Blood I'll explain it now. Blood connections tend to be personal or at least parts of deals or trades. Wire connections are completely impersonal as the user tends to view others as tools or cogs in the greater machine of the party. Wire players are the programmer of the group and do not take emotions or personal feelings into account in favour of efficiency and success. I predict someone might compare it to mind too, while Wire is logical it doesn't concern itself with thought or choice, the logical response is the only one. A Wire user also focuses on the idea of superiority or at least their own idea of it, some will become complete androids or plant their brains into some giant computer to amplify their mental powers in the name of superiority and efficiency.

Last edited by Damnationsedge on Thu Oct 23, 2014 1:57 pm; edited 1 time in total
Back to top Go down
View user profile

Gemini Posts : 1328
Boondollars : 13004
Join date : 2013-08-11
Age : 25
Location : Land of Spirals and Lies
My Pet : Blue Dragon Hatchling
My /Other/ Pet : EYES

PostSubject: Re: Aspect - Wire   Thu Oct 23, 2014 10:35 am

Having a different tone isn't enough to separate two aspects, this aspect does have potential though.

Back to top Go down
View user profile
Kneehigh Pilgrim

Leo Posts : 263
Boondollars : 6880
Join date : 2014-10-22
Age : 28

PostSubject: Re: Aspect - Wire   Thu Oct 23, 2014 11:31 am

I'd say its more than tone but its still open to suggestions to help improve it and build it up into something separate.
Back to top Go down
View user profile
Sponsored content

PostSubject: Re: Aspect - Wire   

Back to top Go down
Aspect - Wire
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Homestuck RP  :: On Topic :: The Creation Center :: Submissions Area :: WIP Archives-
Jump to: